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NPC Generator

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Advanced [show]


John Richie, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a white tunic with tan highlights, and long grey pants that bunch up around his shoes. His white hair is kept up in a ponytail inside a top hat. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He can speak with the recently deceased. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born into a rich family. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: He desires power and/or immortality; and he wants revenge against drow

Ideals: Athletic, Gifted. Flaws: Insomniac. Bonds: Enemies, Rich, Adventurer. Occupation: Dyer

Voice: Speaks with lips pursed

Attributes [hide]

John Richie, Male Human Fighter 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)15 (+2) 11 (+0)9 (-1)
Skills Athletics +3, Persuasion +1
Senses Passive Perception 10
Languages Common, Undercommon, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Norman Ashton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He very much looks the part of a Sailor. With bright black hair and a scraggly beard. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Calm and collected, he is a well trained Sailor. He does not trust anyone and sleeps with one eye open.

History: He got into the Sailor business at a young age. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has never given up on his music dream.

Motivation: He'd like to take his coworkers down a peg; and he feels threatened by others

Ideals: Artistic. Flaws: Insomniac, Fearful. Bonds: Job, Immigrant. Occupation: Sailor

Voice: Sounds elderly

Attributes [hide]

Norman Ashton, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 12 (+1)7 (-2) 10 (+0)7 (-2)
Skills Persuasion +0, Sleight of Hand +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 20000 cp. 1 Masterwork Artisan’s tools. 1 Masterwork Thieves’ tools. 1 Climber’s kit.


Social Check DCs


Godfrey Blankley, Male Human [Permalink]

Personal [hide]

Description: A 6'1" western man, he wears skinny pants and wears a yellow and brown robe with the hood down. His blonde hair is styled in orderly dreadlocks. His amber eyes are passionate and lively.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is lazy, self-centered, vain, and jealous.

History: Godfrey hails from a village terrorized by dire rats. In his 10th year, his parents were killed by a dire rats raid, leaving Godfrey alone in the world. After a stint in an orphanage, he was adopted. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wishes to resurrect an old love; and a deep hatred of dire rats

Flaws: Depressed, Selfish. Bonds: Enemies, Nature, In love. Occupation: Sellsword

Voice: Excited and jittery

Attributes [hide]

Godfrey Blankley, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)9 (-1) 6 (-2)13 (+1)
Skills Animal Handling +0, Athletics +4
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Shane Bradford, Male Human [Permalink]

Personal [hide]

Description: He wears green trousers with tan and grey striped suspenders. He wears various colorful collared shirts. His hair is red, silky, and of moderate length. His eyes are likewise blue.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. As long as the job gets done he does not care how it got done.

History: Sold as a small child to a necromancer, Shane was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he has decided he is irredeemable

Ideals: Optimist, Professionalism, Gifted. Bonds: Attractive, Mentor. Occupation: Ploughman

Voice: High pitched, excited

Attributes [hide]

Shane Bradford, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)14 (+2) 11 (+0)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Draconic, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Gilbert Walcott, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears a red vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his red boots flare out at the collars. He has a hunchback. With bright golden hair and a scraggly beard. He wears crescent spectacles with a black brim.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born in the south. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Seeks redemption; and a rival would like him out of the picture

Flaws: Ugly, Shy. Bonds: In love, Immigrant, Criminal record. Occupation: Doctor

Voice: Slow speaker

Attributes [hide]

Gilbert Walcott, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)14 (+2) 14 (+2)16 (+3)
Skills Intimidation +5, Stealth +5
Senses Passive Perception 12
Languages Common, Infernal, Halfling
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2500 sp.


Social Check DCs

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