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NPC Generator

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Advanced [show]


Odo Hastings, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a blonde handlebar mustache and slicked back blonde hair. His ears are large.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Animal Trainer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and many dire rats want him driven away

Ideals: Athletic. Flaws: Ugly, Forgetful. Bonds: Poor. Occupation: Animal Trainer

Voice: Creaky witch voice

Attributes [hide]

Odo Hastings, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 14 (+2)10 (+0) 14 (+2)15 (+2)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3 Tanglefoot bags. 3 Antitoxin. 1 Everburning torch.


Social Check DCs


Gerald Woods, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'5" and wears a faded coat and loose pants complete with broad hat. His right hand appears badly burned and disfigured. He has a brown handlebar mustache and slicked back brown hair. His eyes, though not visible through his cowl, are blue.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has set out to sabotage the competition.

Motivation: Many dire rats want him driven away; and he is unsatisfied with his job

Ideals: Extrovert. Bonds: Job, Religious, Enemies. Occupation: Baker

Voice: Creaky witch voice

Attributes [hide]

Gerald Woods, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)12 (+1) 16 (+3)10 (+0)
Skills Investigation +3, Survival +5
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Golden pearl (130 gp). 1 Superior lock. 1 Masterwork manacles.


Social Check DCs


Robert Holton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. He has styled his silver hair well, parting it to the right. His hazel eyes dart from person to person.

Personality: Aggressive, abrasive, and angry, Robert embodies much of what other species detest in the Humans. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He's since become an addict/alcoholic.

Motivation: Regain custody of his daughter; and to unite with his sister

Ideals: Gifted. Flaws: Antagonistic, Addict. Bonds: Nature, Family. Occupation: Blacksmith

Voice: Australian accent

Attributes [hide]

Robert Holton, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 11 (+0)13 (+1) 12 (+1)13 (+1)
Skills Sleight of Hand +1, Survival +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 1500 sp.


Social Check DCs


Patrick Colby, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears baggy blue pantaloons and a tan scarf. His chestnut hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He also has developed a complete distrust of the Carpenter profession.

History: He was born the only child of a wealthy merchant. He moved from fad to fad and when he turned 15 he discovered poetry. He has worked as a Sage like his father before him.

Motivation: He is not mentally stable, and does not behave rationally; and retire the richest man in the north

Ideals: Artistic, Entrepeneur. Flaws: Insane. Bonds: Immigrant, Job. Occupation: Sage

Voice: Jamaican accent

Attributes [hide]

Patrick Colby, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)17 (+3) 15 (+2)6 (-2)
Skills Animal Handling +4, History +5
Senses Passive Perception 12
Languages Common, Undercommon, Infernal, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1800 sp. Malachite (13 gp). Deep green spinel (150 gp).


Social Check DCs


Theobald Walpole, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His skin is fair and his fingers are delicate and long. He has no hair. His thin eyebrows rest above his beady blue eyes.

Personality: Stoic and calm, he prefers to meditate than take action. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His parents moved while he was still in utero so he is the first generation to be born here. He worked as a nervous Hunter and found it very stressful. He left for the south, certain he would find work there.

Motivation: To be a Shepherd again.

Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Slave, Immigrant, Job. Occupation: Hunter

Voice: Forgets to breathe while speaking

Attributes [hide]

Theobald Walpole, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 10 (+0)15 (+2) 16 (+3)10 (+0)
Skills Stealth +5, Survival +5
Senses Passive Perception 13
Languages Common, Orc, Infernal
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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