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NPC Generator

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Simon Bradford, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears bulky grey painted plate armor. His chestnut hair and beard is wavy and long. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is harsh and unforgiving.

History: Born to a Assassin, his mother struggled to pay the bills. Simon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: An old rival family wants him found; and to reunite with his absent mother

Ideals: Passionate. Flaws: Antagonistic. Bonds: Poor, Adventurer, Family. Occupation: Stableman

Voice: Old thin voice

Attributes [hide]

Simon Bradford, Male Human Fighter 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 7
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 12 (+1)11 (+0) 12 (+1)11 (+0)
Skills Acrobatics -1, Sleight of Hand -1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1

Possessions: 13000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Roland Dalton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He dresses like a well dressed Merchant does. He has a black handlebar mustache and slicked back black hair. This blue eyed southerner is not easily forgotten.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business.

Flaws: Sensitive. Bonds: Job, Immigrant, Military, Mentor. Occupation: Merchant

Voice: Sleepy voice

Attributes [hide]

Roland Dalton, Male Human Fighter 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)14 (+2) 16 (+3)12 (+1)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Druidic, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 5000 cp.


Social Check DCs


Lance Tinley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'8" and is well dressed, but even with his fine clothing he looks run-down. His left hand appears badly burned and disfigured. He has golden hair. He wears an eyepatch.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Sold as a small child to a wizard, Lance was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Lance was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Lance's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Antagonistic. Bonds: Immigrant, Mentor. Occupation: Marshal

Voice: Squeaky

Attributes [hide]

Lance Tinley, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)9 (-1) 8 (-1)5 (-3)
Skills Athletics +4, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Chad Davenport, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Carter does. He keeps his long silver hair kept up in a rat tail. His ears are large.

Personality: He is a hateful person. He taunts others and blames them for his problems. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was raised in a white middle class family as the only child. He worked as a nervous Carter and found it very stressful. He has achieved small success as a Carter.

Motivation: He is content; and he seems to be bored by most things

Flaws: Ugly, Antagonistic, Mundane. Bonds: Job, Immigrant. Occupation: Carter

Voice: Nasally tone

Attributes [hide]

Chad Davenport, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 8 (-1)13 (+1) 15 (+2)13 (+1)
Skills Arcana +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp. White pearl (60 gp). 1 Half-Plate.


Social Check DCs


Gerald Shelby, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a faded coat and loose pants complete with small hat. He wears a small hat to hide his balding. His blue eyes dart from person to person to random spaces in the air.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Gerald lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now mingles about in high society.

Motivation: To pay off his debts; and money/treasure

Ideals: Joker. Bonds: Slave, Family, Rich, Debt. Occupation: Fisher

Voice: Sore throat, cough

Attributes [hide]

Gerald Shelby, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 8 (-1)13 (+1) 16 (+3)16 (+3)
Skills History +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Tiger eye turquoise (12 gp). Azurite (12 gp).


Social Check DCs

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