Alex Washington, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Sculptor uniform. He carries with him a set of shortspears on his belt, each one with a opal on the hilt. He keeps his auburn hair in a flapper bob. His thin eyebrows rest above his beady violet eyes.
Personality: He hates orcs. He views them as having robbed his home of its proper glory. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in the south to a Sculptor, Alex learned a great deal about his mother's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has achieved small success as a Sculptor.
Motivation: Revenge.
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Job, Enemies. Occupation: Sculptor
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 13000 cp. 1 Small steel mirror. 1 Masterwork Artisan’s tools. 1 Silk rope.
Aldous Peyton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is dressed in earthy colors with a grey and white handkerchief worn on his right side. His red hair is singed and shortened. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He acts crazy and hedonistic. He is obsessed with a lost civilization.
History: His father raised him in a mountain cabin. From there he went from mercenary job to mercenary job. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He would like to get married and retire; and obtaining odd cultural human artifacts is his passion
Flaws: Ugly, Hedonist. Bonds: Adventurer, Nature, Has a crush. Occupation: Unemployed
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Auran, Goblin
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: Just what you see.
Hunter Ansley, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses in brown turtlenecks beneath a black coat with blue slacks. His hair is short and red. His brown eyes dart from person to person to random spaces in the air.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is obsessed with a lost civilization.
History: He was born in a small desert village. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting illithids, the young Hunter began to lead the lost caravan. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is greedy; and a need for knowledge about a nearby landmark
Ideals: Entrepeneur. Bonds: Enemies, Adventurer, Nature, Rich. Occupation: Architect
Voice: Shortens vowels
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Giant, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
Theodoric Hackney, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He keeps his golden hair in a flapper bob. He wears large thick round spectacles.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. After coming to the age of reason, Theodoric took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now owns his own business.
Motivation: Expand his business; and further expansion of business
Ideals: Optimist, Gifted. Bonds: Attractive, Job, Slave. Occupation: Adventurer
Voice: pre-pubescent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 10 (+0) | 14 (+2) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Celestial, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Everard Gladstone, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is wearing colorful clothing, dressed as a Barkeep. His long brown hair reaches down to his waist. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He misses his home and complains about the freezing weather, even in summer.
History: When he was but 5 years old his parents immigrated from the south. In his 12th year, his parents were killed by a drow raid, leaving Everard alone in the world. After a stint in an orphanage, he was adopted. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Marry his brother to traveling adventurers.
Bonds: Family, Immigrant, Enemies, Adventurer. Occupation: Barkeep
Voice: Dutch accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 8 (-1) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Sylvan, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 1900 sp.
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Their contribution stands as a beacon of hope for all adventurers!
