Dean Southey, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black hair has been sun bleached extensively. This hazel eyed northerner is not easily forgotten.
Personality: This man loves dancing and to teach people dancing more than just about anything. He is able to fit into much smaller and tighter spaces than normal.
History: Dean lived on a farm with his father, near the main road leading to a nearby town. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic, Artistic, Gifted. Bonds: Family. Occupation: Animal Trainer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 10 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 16000 cp.
Frederick Palomarez, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. His hair is blonde and curly. His violet eyes lackadaisically let the world flow into them.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better village for his children.
Motivation: He's looking for his big break.
Ideals: Logical. Flaws: Antagonistic. Bonds: Poor, Attractive, Adventurer. Occupation: Sculptor
Voice: Dark and ominous
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Dustin Tinley, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'8" and is generally well dressed albeit a few years behind the times. His auburn hair is drawn into a tight pony tail with a skull scrunchie. He has several tiny ruby earrings on each ear.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He takes great joy in being the best Tailor in town.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. From his teen years he was always beautiful and desirable, so people have always doted on him. He has worked as a Tailor like his father before him.
Motivation: To find somewhere to settle down; and sabotage a competitor
Flaws: Mundane. Bonds: Attractive, Rich, Job, Immigrant. Occupation: Tailor
Voice: Dark and ominous
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 17 (+3) | 7 (-2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1600 sp. Brass mug with jade inlays (100 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Simon Brandon, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He dresses in collared shirts and wears a proper scarf over his head. He keeps his black hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born in a small mountains village. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Joker, Fighting. Flaws: Ugly, Insane. Bonds: Nature. Occupation: Carpenter
Voice: Loud with bravado
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnoll, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: Smoky quartz (20 gp). Red garnet (40 gp). Moonstone (20 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Simon Tattersall, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears black leather gloves, a black jacket, and tight pants and is in decent physical shape. His auburn hair is cut jaggedly and amateurishly. His skin is flawless and his amber eyes scan people very quickly.
Personality: He is calm most of the time but flees social interaction. He is able to fit into much smaller and tighter spaces than normal.
History: He is the product a well kept family trust fund and as such has never really known need. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was granted psionic powers by his dying brother.
Motivation: He has money and likes to spend it.
Ideals: Gifted. Flaws: Shy, Racist. Bonds: Attractive, Rich. Occupation: Map Maker
Voice: Timid voice
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
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