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NPC Generator

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Advanced [show]


Geoffrey Bradly, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. His hair is short and black. His brown eyes dart from person to person to random spaces in the air.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Around other people he will do his best to conceal his emotions and appear jolly.

History: Geoffrey was born in the east. At a young age he loved to build and create. In his 12th year, his parents were killed by a illithids raid, leaving Geoffrey alone in the world. After a stint in an orphanage, he was adopted. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets; and revenge

Ideals: Persistence. Flaws: Shy. Bonds: Attractive, Guardian, Enemies. Occupation: Locksmith

Voice: Mumbles to self between sentences

Attributes [hide]

Geoffrey Bradly, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 10 (+0)7 (-2) 16 (+3)9 (-1)
Skills Insight +5, Nature +0
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp. Deep blue spinel (200 gp). Brown-green garnet (40 gp). 1 Masterwork manacles.


Social Check DCs


Godfrey Alton, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He is portly but not overly obese. He has shaved his head bald. He wears round tiny glasses practically rammed into his face.

Personality: Always inclined to offer people food he seems plenty friendly. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the west, but his parents moved at a very young age to the north. As a young adult he joined a group advocating for an improvement in Human conditions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Philantrophist. Flaws: Racist. Bonds: Immigrant, Rich, Adventurer. Occupation: Navigator

Voice: Scratchy, weak

Attributes [hide]

Godfrey Alton, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)10 (+0) 10 (+0)14 (+2)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2800 sp.


Social Check DCs


Bertram Ramsey, Male Human [Permalink]

Personal [hide]

Description: He wears a tan cloak and cross-gartered black stockings. His head has been shaved. His eyes are amber and he is always smoking a pipe.

Personality: A skeptical and narcissistic man, Bertram's first love is himself. His second love is also himself. He always tries to repair and not replace. It was this mentality that drove him into the Stylist business.

History: Born in a small village he learned the ways of the warrior from his mother. He dropped out of school before completing his studies. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Persistence, Fighting, Logical. Flaws: Ugly. Occupation: Stylist

Voice: Rhymes sentences (sorry)

Attributes [hide]

Bertram Ramsey, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)11 (+0) 10 (+0)13 (+1)
Skills Intimidation +3, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 7000 cp. 1 Hourglass. 1 Magnifying glass. 1 Superior lock.


Social Check DCs


Charles Snape, Male Human [Permalink]

Personal [hide]

Description: An older man who wears rags and sports a simple walking cane, he is not a threatening figure. His golden hair and beard is wavy and long. This blue eyed southerner is not easily forgotten.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered singing. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Philantrophist, Artistic. Flaws: Hedonist, Mundane. Bonds: Poor, Guardian. Occupation: Barber

Voice: Speaks with a cold

Attributes [hide]

Charles Snape, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 12 (+1)15 (+2) 15 (+2)11 (+0)
Skills Medicine +4, Nature +4
Senses Passive Perception 12
Languages Common, Infernal, Halfling
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 17000 cp.


Social Check DCs


Anselm Hallewell, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears loose pants and a collared shirt complete with sweater beneath his coat, and is pretty ugly. He keeps his red hair in a flapper bob. His ears are large.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a great chef.

History: He was born in the west. Anselm was born on a far western mountains where he grew up under the tutelage of his mother, an expert Mason. He moves from town to town, unable to find a place to settle.

Motivation: To end his boredom; and to get a good night's sleep

Ideals: Gifted. Flaws: Ugly, Mundane, Insomniac. Bonds: Immigrant. Occupation: Mason

Voice: Scratchy, weak

Attributes [hide]

Anselm Hallewell, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)11 (+0) 8 (-1)16 (+3)
Skills Insight +1, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Chain shirt.


Social Check DCs

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