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NPC Generator

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Advanced [show]


Adelard Richie, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and his gloved hand is found clutching a monstrous two handed axe. His golden hair is greying along the sides and has receded to reveal a widow's peak. He is very pretty but has cold, dead eyes.

Personality: Adelard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is lazy and tries to find solutions quickly.

History: He was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Adelard has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Nothing but the best is good enough for him.

Ideals: Entrepeneur, Impeccable. Flaws: Lazy, Disease. Bonds: Attractive. Occupation: Bounty Hunter

Voice: Middle-eastern accent

Attributes [hide]

Adelard Richie, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)10 (+0) 15 (+2)12 (+1)
Skills History +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Anselm York, Male Human [Permalink]

Personal [hide]

Description: He wears just a violet suit. He has a moderate pudge and is not very fit. His hair is long and chestnut with streaks of red, and is pulled back with small violet clips. His beard is red, braided, and well cared for. His eyes, though not visible through his cowl, are green.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants his loneliness to end; and he's attracted to the pc

Ideals: Entrepeneur. Flaws: Disease. Bonds: Has a crush, Adventurer, Nature. Occupation: Shoemaker

Voice: Indian accent

Attributes [hide]

Anselm York, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)15 (+2) 11 (+0)13 (+1)
Skills Animal Handling +2, History +4
Senses Passive Perception 10
Languages Common, Gnome, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1100 sp.


Social Check DCs


Arnold Stratford, Male Human [Permalink]

Personal [hide]

Description: He has a large brown mantle and cape that has been intricately interwoven into his green robe. He carries a battered lance and tarnished dagger as well. He has moderate length red hair. His eyes are violet and he is always smoking a pipe.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He invites people to come help in his community garden.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Slave Trader mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist, Logical. Flaws: Antagonistic, Disease. Occupation: Locksmith

Voice: Sensual and smooth

Attributes [hide]

Arnold Stratford, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)14 (+2) 14 (+2)10 (+0)
Skills Deception +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Druidic, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Aldous Thornton, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. His long white hair is drawn into a two foot long braid. He has a tattooed face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in the west his family was never financially stable. His childhood dream was to be a Adventurer, but he was a colossal failure. He has dedicated himself to building a better village for his children.

Motivation: Wants to open a new tavern.

Ideals: Impeccable. Bonds: Attractive, Adventurer, Poor, Job. Occupation: Sailor

Voice: Timid voice

Attributes [hide]

Aldous Thornton, Male Human Fighter 4
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)15 (+2) 4 (-3)14 (+2)
Skills Investigation +4, Persuasion +4
Senses Passive Perception 7
Languages Common, Abyssal, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 13000 cp. Fire opal (1000 gp). 1 Minor magic item.


Social Check DCs


Lewis Gentry, Male Human [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he wears a well pressed and immaculate suit (or dress). He has a long black beard with little hanging trinkets. He wears crescent spectacles with a black brim.

Personality: He has always had a great fascination with Human culture. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Lewis hails from a village terrorized by brigands. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bounty Hunter work with an outfit from a few towns over. Bounty Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. Days after completing his studies, news broke out that his hometown was attacked by brigands. Lewis was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: He is compelled to act according to his religious beliefs; and he is terrified, and will act out of fear

Flaws: Racist, Fearful. Bonds: Enemies, Job, Religious. Occupation: Bounty Hunter

Voice: Scottish accent

Attributes [hide]

Lewis Gentry, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 16 (+3)13 (+1) 10 (+0)16 (+3)
Skills Deception +5, Survival +2
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp.


Social Check DCs

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