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NPC Generator

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Advanced [show]


Alexandre Gresham, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears silk and lounges about seductively. His golden hair and beard is wavy and long. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised in a island tribe. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 10 years.

Motivation: Wants to open a new tavern.

Ideals: Optimist. Flaws: Addict. Bonds: Attractive, Job, Nature. Occupation: Beggar

Voice: Uses sign language

Attributes [hide]

Alexandre Gresham, Male Human Fighter 4
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)15 (+2) 6 (-2)8 (-1)
Skills Deception +1, Nature +4
Senses Passive Perception 8
Languages Common, Sylvan, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. Black velvet mask with numerous citrines (80 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). 1 Minor magic item.


Social Check DCs


Anthony Graeme, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he has a large blue mantle and cape that has been intricately interwoven into his brown robe. With a patchy chestnut beard and wild chestnut hair. He wears round tiny glasses practically rammed into his face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: The child of western immigrants he idolized his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Seeks redemption.

Flaws: Shy, Insane. Bonds: Attractive, Criminal record, Immigrant. Occupation: Gardener

Voice: Sensual and smooth

Attributes [hide]

Anthony Graeme, Male Human Fighter 4
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 46 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 18 (+4)12 (+1) 10 (+0)10 (+0)
Skills Athletics +5, Performance +2
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Trey Vance, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears clothing that is held on in multiple layers but all of it is in poor condition. His brown hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was taken as a slave by a traveling circus and forced to perform He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is terrified, and will act out of fear; and he is currently in port desperately looking for someone to get him out

Flaws: Antagonistic, Fearful, Disease. Bonds: Poor, Slave. Occupation: Mortician

Voice: Strong lisp

Attributes [hide]

Trey Vance, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)12 (+1) 13 (+1)10 (+0)
Skills Deception +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Theobald Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times, and he perpetually has his crossbow ready. His hair is golden and curly. He tend to wears goggles to shield his eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is used to getting what he wants. In part because he is a meticulous planner.

History: The child of a Masseuse, who enjoyed hunting, Theobald was taken on many hunting expeditions. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Fighting, Professionalism. Bonds: Attractive, Job, Nature. Occupation: Locksmith

Voice: Pronounces difficult words wrong

Attributes [hide]

Theobald Brownrigg, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)14 (+2) 11 (+0)9 (-1)
Skills History +4, Insight +2
Senses Passive Perception 10
Languages Common, Undercommon, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Manfred Gracey, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tattered old clothes. He has a long red beard with little hanging trinkets. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He also hits on women, regardless of circumstances.

History: Manfred was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Through the years after Manfred was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Manfred's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and to settle down with his crush

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Has a crush, Poor. Occupation: Doctor

Voice: Eastern European accent

Attributes [hide]

Manfred Gracey, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)17 (+3) 17 (+3)6 (-2)
Skills Investigation +5, Nature +5
Senses Passive Perception 13
Languages Common, Gnoll, Ignan, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 700 sp.


Social Check DCs

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