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Advanced [show]


Hunter Brandon, Male Human [Permalink]

Personal [hide]

Description: This man is typically in his Map Maker uniform, and sports empty pouches on his belt. He keeps his long chestnut hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He got into the Map Maker business at a young age. He was an apprentice working in his father's forge. He's since become an addict/alcoholic.

Motivation: Regain custody of his son; and further expansion of business

Flaws: Antagonistic, Addict. Bonds: Job, Family. Occupation: Map Maker

Voice: French accent

Attributes [hide]

Hunter Brandon, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)10 (+0) 12 (+1)12 (+1)
Skills Insight +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Adam Stanford, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He has the majority of his body covered in plate. He is an epitome of beauty. His hair, while still mostly brown, has prominent grey streaks. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Adam lived on a farm with his father, near the main road leading to a nearby town. He helped his father out around the business and became quite the natural. He became a Mayor soon after.

Motivation: He is unsatisfied with his job.

Flaws: Addict. Bonds: Attractive, Job, Family. Occupation: Mayor

Voice: Scottish accent

Attributes [hide]

Adam Stanford, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)15 (+2) 10 (+0)14 (+2)
Skills Persuasion +4, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Red-brown spinel (80 gp). Rhodochrosite (8 gp). 1 Hourglass. 1 Superior lock. 1 Silk rope.


Social Check DCs


Anselm Wentworth, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft grey waves gently in the breeze. He wears his hair in dreadlocks. His eyes are a pleasant blue.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: From birth he was tutored by a cruel and relentless mentor. Anselm was born on a far southern island where he grew up under the tutelage of his mother, an expert Gardener. He has worked as a Gardener like his mother before him.

Motivation: Money/treasure; and he'd like to take his coworkers down a peg

Ideals: Optimist. Bonds: Rich, Job, Mentor, Immigrant. Occupation: Gardener

Voice: American accent

Attributes [hide]

Anselm Wentworth, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)16 (+3) 15 (+2)14 (+2)
Skills Acrobatics +4, Perception +4
Senses Passive Perception 14
Languages Common, Abyssal, Undercommon, Aquan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp. Silver comb with moonstones (700 gp). Solid gold idol (300 gp). Silver comb with moonstones (700 gp). 1 Half-Plate.


Social Check DCs


Rolf Elton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears tight fighting clothing, which leaves very little to the imagination. He has done his best to style his auburn hair to look like a famous performer. His green unseeing eyes seem to look past you.

Personality: He is almost excessively polite to everyone, even when angry. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Rolf was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world

Ideals: Fighting, Logical. Flaws: Disease, Shy. Bonds: Poor. Occupation: Apothecary

Voice: Speaks through clenched teeth

Attributes [hide]

Rolf Elton, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)15 (+2) 6 (-2)8 (-1)
Skills Medicine +0, Persuasion +1
Senses Passive Perception 8
Languages Common, Druidic, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Norman Cromwell, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man is wearing a long, yellow cloak. His black hair has been sun bleached extensively. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is business-like. He takes instructions and follows them to the letter. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gifted from a young age, Norman studied abroad. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Human compassion; and to reunite with his old friends

Ideals: Professionalism, Gifted. Flaws: Ugly, PTSD, Racist. Bonds: Adventurer. Occupation: Ploughman

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Norman Cromwell, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 16 (+3)14 (+2) 16 (+3)13 (+1)
Skills Insight +5, Investigation +4
Senses Passive Perception 13
Languages Common, Orc, Halfling
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3100 sp.


Social Check DCs

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