Anselm Hayley, Male Human [Permalink]
Personal [hide]
Description: He dresses in green turtlenecks beneath a violet coat with tan slacks. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He keeps his auburn hair in a flapper bob. His eyes are violet and catlike.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Anselm took refuge in the old dungeon and found the beat up warhammer and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To pay off his debts; and to reunite with his old friends
Ideals: Joker. Flaws: Depressed. Bonds: Nature, Adventurer, Debt. Occupation: Tailor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Henry Adley, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is renowned for his bright blue suits and hats. His blonde hair is lengthy and is close to two feet long. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is very quiet and rarely speaks above a whisper. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He got into the Farmer business at a young age. He was an athlete and attended two major summer competitions. He never won. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To clean up the streets; and he is greedy
Ideals: Athletic. Flaws: Shy. Bonds: Rich, Job, Guardian. Occupation: Farmer
Voice: Rolls R's
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 16 (+3) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Halfling, Elven, Celestial
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 15000 sp.
Simon Gentry, Male Human [Permalink]
Personal [hide]
Description: He typically wears brown cloth garments or leather armor. He is physically well-built. He has shaved his head bald. His face is scarred and worn.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He got into the Servant business at a young age. He moved from fad to fad and when he turned 15 he discovered painting. He struck the Servant job and began his own company from there.
Motivation: Sabotage a competitor.
Ideals: Gifted, Artistic. Flaws: Ugly, Hedonist. Bonds: Job. Occupation: Servant
Voice: Nasally tone
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 9000 cp. 1 Chain shirt. 1 Half-Plate.
Reynard Home, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He wears a weathered and beat up set of banded mail beneath an oversized pastel coat. His hair is short and white. His otherwise smooth face is marked with small tiny scars.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born in a small village he learned the ways of the warrior from his mother. His homeland was ravaged by war and he spent much of his life rebuilding it. Due to his spouse's obsession with being a Merchant they were divorced and he won custody of their son. He worked as a Carpenter, and he later adopted a second son.
Motivation: Regain custody of his son.
Ideals: Disciplined, Fighting. Flaws: PTSD. Bonds: Family. Occupation: Carpenter
Voice: Creaky witch voice
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Masterwork Common Melee.
Roger Hamilton, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He typically wears white cloth garments or leather armor. He has a hunchback. His hair is long and blonde with streaks of chestnut, and is pulled back with small white clips. His beard is chestnut, braided, and well cared for. He wears round tiny glasses practically rammed into his face.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: From birth he was tutored by a cruel and relentless mentor. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Opinionated. Flaws: Ugly. Bonds: Adventurer, Mentor, Immigrant. Occupation: Performer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 22000 sp. Aquamarine (800 gp). Golden yellow topaz (800 gp).
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