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NPC Generator

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Advanced [show]


Trym Skelton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His brown hair is braided into rings. His brown eyes dart from person to person.

Personality: His tongue was cut out and he uses sign language. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He is the product a well kept family trust fund and as such has never really known need. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mercenary work with an outfit from a few towns over. Mercenary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Mercenary job and began his own company from there.

Motivation: A need for knowledge about a nearby landmark; and further expansion of business

Ideals: Joker. Flaws: Disease. Bonds: Rich, Job, Adventurer. Occupation: Mercenary

Voice: Sighs a lot, exhausted

Attributes [hide]

Trym Skelton, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 13 (+1)13 (+1) 14 (+2)9 (-1)
Skills Sleight of Hand +0, Stealth +0
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 400 gp. Pink pearl (120 gp). 1 Superior lock. 1 Average lock.


Social Check DCs


Alex Mitchell, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He has relatively light skin and is very physically imposing due to his abundance of muscles. His white hair is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in a small village he learned the ways of the warrior from his father. From his teen years he was always beautiful and desirable, so people have always doted on him. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting. Flaws: Insomniac, Selfish. Bonds: Attractive, Adventurer. Occupation: Butcher

Voice: Pronounces O like U

Attributes [hide]

Alex Mitchell, Male Human Fighter 4
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)16 (+3) 11 (+0)9 (-1)
Skills Perception +2, Religion +5
Senses Passive Perception 15
Languages Common, Ignan, Druidic, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Richard Blankley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears bulky grey painted plate armor. He keeps his long golden hair kept up in a rat tail. His eyes are brown.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Richard was raised in a hard working conservative environment. Richard was born on a far northern desert where he grew up under the tutelage of his mother, an expert Farmer. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Bonds: Job, Enemies, Immigrant, Adventurer. Occupation: Farmer

Voice: Smoker's lung

Attributes [hide]

Richard Blankley, Male Human Fighter 4
Medium (5'3") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)11 (+0) 14 (+2)10 (+0)
Skills Athletics +5, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Henry Snowdon, Male Human [Permalink]

Personal [hide]

Description: This man wears a worn and beaten armor, and sports empty pouches on his belt. His hair is brown and very short. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a bit of a xeno-phobe, disliking non-Humans.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Cursed with a spirit at a very young age, Henry has worked very hard to control his curse. He has never given up on his dancing dream.

Motivation: Human compassion.

Ideals: Artistic. Flaws: Antagonistic, Racist, Disease. Bonds: Attractive. Occupation: Sculptor

Voice: Low range voice

Attributes [hide]

Henry Snowdon, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)11 (+0) 15 (+2)12 (+1)
Skills History +2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Silk rope.


Social Check DCs


John Coombs, Male Human [Permalink]

Personal [hide]

Description: He wears baggy white pantaloons and a blue scarf. His brown hair is singed and shortened. His violet eyes dart from person to person.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised in a white middle class family as the only child. A few years later when the north was not economically sound they moved to his current location. After a long history of fighting, John and his spouse have recently divorced.

Motivation: He seems to be bored by most things; and he is content

Flaws: Ugly, Antagonistic, Mundane. Bonds: Slave, Immigrant. Occupation: Animal Trainer

Voice: Speaks fast with a slight lisp

Attributes [hide]

John Coombs, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)6 (-2) 16 (+3)11 (+0)
Skills Athletics +4, Investigation +0
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Half-Plate. 1 Breastplate. 1 Half-Plate.


Social Check DCs

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