Diggory Everleigh, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears suspenders and brown workpants. His shirt is green, and he wears a heavy brown leather apron most of the time. His moppish brown hair is in a traditional bowl cut. He has green eyes and a brown hat with a green feather.
Personality: Diggory wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: When he was but 3 years old his parents immigrated from the east. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He left for the east, certain he would find work there.
Motivation: He is wracked by social anxiety; and he's attracted to the pc
Ideals: Disciplined. Flaws: Fearful. Bonds: Immigrant, Criminal record, Has a crush. Occupation: Priest
Voice: Strong lisp
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 13 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 9 (-1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 50 pp. 1 Half-Plate.
Ernest Pickering, Male Human [Permalink]
Personal [hide]
Description: He wears a black armored body suit, with a simple white line shooting up and back down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. He keeps his brown hair in a pixie cut. He has a dull look in his blue eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is skeptical of what others tell him and is slow to trust.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and to get a good night's sleep
Flaws: Insomniac, Shy, Ugly. Bonds: Military. Occupation: Armorer
Voice: Pirate accent
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Masterwork Common Melee.
Frederick Lindsay, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he sports grey clothing, slightly heavier than average wear. He sports a flattop hair cut. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: Frederick hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is obsessed with a lost civilization.
History: He was born in a small island village. There was a wharf not far from home where he often wandered off to fish. He ran away from his former home and has been making his living as a Junk Dealer for the past few years.
Motivation: A strong sense of loyalty to Human people; and he desires power and/or immortality
Ideals: Artistic. Flaws: Racist. Bonds: Adventurer, Nature, Job. Occupation: Junk Dealer
Voice: Irish accent
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 17 (+3) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 1 Minor magic item.
Dustin Gresham, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears tight fighting clothing, which leaves very little to the imagination. His blonde hair is cut short. His eyes are hazel and he is always smoking a pipe.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Dustin enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born in the west. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He left for the west, certain he would find work there.
Motivation: A strong sense of loyalty to Human people; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Hedonist, Racist. Bonds: Attractive, Immigrant. Occupation: Crown-heir
Voice: Excited and jittery
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 15 (+2) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 100 gp.
Trym Hampton, Male Human [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he wears a black costume with the symbols of death on his torso. His auburn hair has been sun bleached extensively. His violet eyes are passionate and lively.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is able to make almost anything out of random pieces of junk.
History: Trym was raised in a hard working conservative environment. His homeland was ravaged by war and he spent much of his life rebuilding it. He then took over the family business and is one of the better Engraver for hire.
Motivation: Wants to work out more often; and further expansion of business
Ideals: Gifted, Athletic. Flaws: Antagonistic, PTSD. Bonds: Job. Occupation: Engraver
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp. Freshwater pearl (4 gp). 1 Masterwork studded leather. 1 Half-Plate. 1 Breastplate.
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Their contribution stands as a beacon of hope for all adventurers!
