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Alex Redfield, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is renowned for his bright black suits and hats. His silver hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: The child of a Soapmaker, who enjoyed hunting, Alex was taken on many hunting expeditions. Alex liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Flaws: Ugly, Antagonistic, Insane. Bonds: Poor, Has a crush, Nature. Occupation: Sellsword

Voice: American accent

Attributes [hide]

Alex Redfield, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)16 (+3) 10 (+0)16 (+3)
Skills Athletics +4, Nature +5
Senses Passive Perception 10
Languages Common, Undercommon, Celestial, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5

Possessions: 200 gp. 1 Masterwork Heavy wooden shield. 1 Darkwood Buckler.


Social Check DCs


Henry Westcott, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who sports tan clothing, slightly heavier than average wear. He has dyed his greying black hair a little too much giving a sharp black color. This brown eyed easterner is not easily forgotten.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He also has developed a complete distrust of the Body Guard profession.

History: The child of a Body Guard, who enjoyed hunting, Henry was taken on many hunting expeditions. Henry was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He now owns his own business.

Motivation: Balancing his hectic life and new Knight responsibilities is difficult; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Nature, Religious. Occupation: Knight

Voice: Rolls R's

Attributes [hide]

Henry Westcott, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)10 (+0) 7 (-2)11 (+0)
Skills Sleight of Hand +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. Obsidian (5 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Charles Colby, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears tight fighting clothing, which leaves very little to the imagination. His golden hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. A true patriot, Charles would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Charles took refuge in the large cave and found the beat up mace and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he is greedy

Ideals: Fighting, Passionate. Flaws: Insane. Bonds: Military, Nature. Occupation: Layabout

Voice: Pronounces difficult words wrong

Attributes [hide]

Charles Colby, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)16 (+3) 17 (+3)9 (-1)
Skills Athletics +3, Religion +5
Senses Passive Perception 13
Languages Common, Aquan, Gnoll, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +5

Possessions: 300 gp. Embroidered silk and velvet mantle with numerous moonstones (900 gp).


Social Check DCs


Heward Colton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears long strands of amethyst and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His long chestnut hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born into a rich family. He dropped out of school before completing his studies. He hasn't been sleeping well lately.

Motivation: To unite with his sister; and to reunite with his absent mother

Ideals: Joker, Logical. Flaws: Insomniac. Bonds: Rich, Family. Occupation: Brewer

Voice: Rolls R's

Attributes [hide]

Heward Colton, Male Human Fighter 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)13 (+1) 13 (+1)14 (+2)
Skills Stealth +1, Survival +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 43000 sp. Chrysoprase (50 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Clerebold Beitz, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses well, wearing violet shirts, loose pants, and blazers most of the time. His golden hair is smooth and relatively long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Clerebold hails from a village terrorized by gnolls. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Many gnolls want him driven away; and marry his sister to traveling adventurers

Flaws: Antagonistic. Bonds: Attractive, Family, Enemies, Adventurer. Occupation: Painter

Voice: Switch between two voices

Attributes [hide]

Clerebold Beitz, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)13 (+1) 8 (-1)14 (+2)
Skills Perception +1, Stealth +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 7000 cp.


Social Check DCs

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