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NPC Generator

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Peter Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He wears a wide-brimmed hat to cover his moderate length golden hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born blind and as such lacked many opportunities for work. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Find a way to reverse the transformation of his sister; and he is a bit of a kleptomaniac

Flaws: Antagonistic, Disease. Bonds: Religious, Criminal record, Family. Occupation: Shepherd

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Peter Gracey, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 16 (+3)11 (+0) 11 (+0)11 (+0)
Skills Animal Handling +2, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 300 gp. 7 Acid flasks. 3 Alchemist’s fire.


Social Check DCs


Richard Colton, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears loose pants and a collared shirt complete with sweater beneath his coat. He is tall, broad shouldered and powerfully built. His auburn hair is smooth and relatively long. He wears crescent spectacles with a black brim.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born in the south, but his parents moved at a very young age to the north. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He moves from town to town, unable to find a place to settle.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Philantrophist, Impeccable. Flaws: Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Tanner

Voice: Dark and ominous

Attributes [hide]

Richard Colton, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)16 (+3) 9 (-1)12 (+1)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 9
Languages Common, Elven, Celestial, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 33000 sp. 1 Minor magic item.


Social Check DCs


Percival Tatum, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear green pants and tee shirts. He is muscular with a powerful set of arms. He wears a Stetson hat to hide his balding. His blue eyes peer out from beneath his Stetson green hat.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is a logical person and will generally grow upset if things defy logic and science.

History: Percival was born with his father's beautiful face. He has had some formal music training, and achieved minor success. He inherited the family business which he has now maintained for 12 years.

Motivation: Wishes to resurrect an old love; and wants to open a new tavern

Ideals: Logical, Artistic. Bonds: Attractive, Job, In love. Occupation: Layabout

Voice: Squeaky

Attributes [hide]

Percival Tatum, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)9 (-1) 14 (+2)12 (+1)
Skills Animal Handling +4, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 5000 cp.


Social Check DCs


Jocelyn Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He has a large yellow mantle and cape that has been intricately interwoven into his green robe. His long chestnut hair reaches down to his waist. He is baby faced.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born in the north. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac

Ideals: Justice. Flaws: Sensitive. Bonds: Criminal record, Immigrant, Rich. Occupation: Cook

Voice: Squeaky

Attributes [hide]

Jocelyn Gladstone, Male Human Fighter 4
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)15 (+2) 11 (+0)8 (-1)
Skills Acrobatics +1, Performance +1
Senses Passive Perception 10
Languages Common, Terran, Orc
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 13000 cp. 1 Minor magic item.


Social Check DCs


Norman Skelton, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears brown trousers with black and yellow striped suspenders. He wears various colorful collared shirts. His whole body is exceptionally muscular. His long white hair is drawn into a two foot long braid. His ears are large.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His job bores him to no end. He has decided to make it more interesting.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the south was not economically sound they moved to his current location. Being a Fletcher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption; and he has decided he is irredeemable

Flaws: Ugly, Shy. Bonds: Immigrant, Adventurer, Criminal record. Occupation: Fletcher

Voice: Spits words with contempt

Attributes [hide]

Norman Skelton, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)13 (+1) 12 (+1)14 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1600 sp. 7 Acid flasks.


Social Check DCs

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