Theobald Royston, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing blue shirts, loose pants, and blazers most of the time. He carries with him a set of clubs on his belt, each one with a sapphire on the hilt. He has silver hair. His eyes are likewise green. His teeth are white and perfect.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Theobald was born in the east. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theobald fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Retire the richest man in the east.
Ideals: Fighting, Joker, Persistence. Flaws: Selfish. Bonds: Attractive. Occupation: Armorer
Voice: Scratchy, weak
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 5 (-3) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Orc, Infernal, Terran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 400 gp. A life-sized copper and silver statuette of a cockatrice. (90 gp). Gold dragon comb with red garnet eye (1100 gp). 1 Everburning torch. 2 Thunderstones. 6 Acid flasks. 4 Tanglefoot bags.
William Dudley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears blue painted combat armor at almost all times. He has a long brown beard with little hanging trinkets. His amber unseeing eyes seem to look past you.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: William hails from a village terrorized by gnolls. Cursed with a spirit at a very young age, William has worked very hard to control his curse. During his travels, William and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, William discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. William fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Someone believes him a fraud; and he has passion for adventuring and risk
Flaws: Disease. Bonds: Enemies, Has a crush, Adventurer. Occupation: Farmer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 18 (+4) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Auran, Ignan, Gnoll, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp. Coral (80 gp). Red spinel (80 gp). Lapis lazuli (11 gp).
Hubert Cornish, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has wavy golden hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is skeptical of what others tell him and is slow to trust.
History: He was born in a small forest village. There was a wharf not far from home where he often wandered off to fish. He has set out to sabotage the competition.
Motivation: Wants to have a good time and be beloved; and sabotage a competitor
Ideals: Opinionated, Optimist. Flaws: Shy. Bonds: Rich, Nature, Job. Occupation: Fortune-teller
Voice: Squeaky
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 51 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 10 (+0) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 800 gp. Citrine (40 gp). Onyx (40 gp). Hematite (15 gp).
John Eastoft, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He has moderate length silver hair. He has blue eyes and a brown hat with a black feather.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He misses his home and complains about the freezing weather, even in summer.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was an athlete and attended two major summer competitions. He never won. He was always very intelligent and has formed a secret society of freemasons.
Motivation: Wants to work out more often; and he is compelled to act according to his religious beliefs
Ideals: Athletic. Flaws: Ugly, Secretive. Bonds: Immigrant, Religious. Occupation: Barkeep
Voice: Strong lisp
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Terran, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Black pearl (400 gp). Golden yellow topaz (400 gp). Jasper (40 gp). 4 Thunderstones. 4 Smokesticks. 1 Everburning torch.
Godfrey Radcliffe, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a well pressed and immaculate suit (or dress). He wears his chestnut hair up in a very large beehive style do. He tend to wears goggles to shield his eyes.
Personality: He is a Map Maker first and foremost. He believes firmly that knowledge should be universal. He is a font of random trivia from the lore and stories he has discovered
History: Born in the west to a Map Maker, Godfrey learned a great deal about his mother's area of expertise. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has never given up on his writing dream.
Motivation: He wants revenge against giants; and further expansion of business
Ideals: Logical, Impeccable, Artistic. Bonds: Job, Enemies. Occupation: Map Maker
Voice: Shortens vowels
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 10 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2900 sp.
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