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NPC Generator

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Advanced [show]


Cory Reed, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy green suit. He has red hair. His brown eyes peer out from beneath his broad green hat.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Cory was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He hasn't been sleeping well lately.

Motivation: To pay off his debts; and further expansion of business

Ideals: Disciplined, Joker. Flaws: Insomniac. Bonds: Attractive, Job, Debt. Occupation: Fortune-teller

Voice: Soft and melodious

Attributes [hide]

Cory Reed, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)11 (+0) 17 (+3)11 (+0)
Skills Stealth +1, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 1 Breastplate. 1 Banded mail. 1 Masterwork Heavy steel shield.


Social Check DCs


William Lindsey, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His auburn hair is cut jaggedly and amateurishly. He has several tiny aquamarine earrings on each ear.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He uses money and sex appeal to get what he needs; and human compassion

Flaws: Antagonistic, Mundane, Racist. Bonds: Rich, Job, Attractive. Occupation: Mercenary

Voice: Scandinavian accent

Attributes [hide]

William Lindsey, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)17 (+3) 12 (+1)13 (+1)
Skills Intimidation +3, Stealth +4
Senses Passive Perception 11
Languages Common, Undercommon, Halfling, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs


Miles Ryland, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a large black jacket. He keeps his red hair in a pixie cut. His half smiles and brown eyes are beguiling and draw you in.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He can't help but pocket interesting objects he comes across

History: Gifted from a young age, Miles studied abroad. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. After a long history of fighting, Miles and his spouse have recently divorced.

Motivation: He's looking for his big break; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Criminal record, Adventurer. Occupation: Actor

Voice: Excited and jittery

Attributes [hide]

Miles Ryland, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 15 (+2)12 (+1) 11 (+0)14 (+2)
Skills Nature +3, Religion +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 10 pp.


Social Check DCs


Hubert Harlan, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he has a large white mantle and cape that has been intricately interwoven into his brown robe. His hair is auburn and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure.

Flaws: Impulsive, Disease. Bonds: Criminal record, Rich. Occupation: Fisher

Voice: Boston accent

Attributes [hide]

Hubert Harlan, Male Human Fighter 4
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)14 (+2) 14 (+2)13 (+1)
Skills Athletics +3, Investigation +4
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4

Possessions: 200 gp.


Social Check DCs


Norman Abram, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he dresses in black turtlenecks beneath a yellow coat with pastel slacks. His chestnut hair is unkempt and raggedy. His violet eyes dart from person to person.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a bit of a xeno-phobe, disliking non-Humans.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Human compassion.

Ideals: Persistence, Gifted. Flaws: Ugly, Racist. Bonds: Poor. Occupation: Sage

Voice: Scratchy, weak

Attributes [hide]

Norman Abram, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)12 (+1) 10 (+0)10 (+0)
Skills Sleight of Hand +3, Survival +2
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Deep green spinel (40 gp). Chalcedony (20 gp). Obsidian (9 gp).


Social Check DCs

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