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NPC Generator

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Advanced [show]


Charles Crawford, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears blue leather gloves, a blue jacket, and tight pants. Beneath his clothing is a huge mess of scar tissue. His hair is always cut to a buzz. This brown eyed northerner is not easily forgotten.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: The child of a Ploughman, who enjoyed hunting, Charles was taken on many hunting expeditions. His father was very strict, and drilled into him lessons on being the perfect gentleman. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He doesn't get along with people that don't share his tastes; and wants to raise his children well

Ideals: Impeccable. Flaws: Secretive. Bonds: Slave, Family, Nature. Occupation: Brewer

Voice: pre-pubescent

Attributes [hide]

Charles Crawford, Male Human Fighter 4
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 14
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 12 (+1)8 (-1) 12 (+1)14 (+2)
Skills Arcana +1, Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 22000 cp. 1 Minor magic item.


Social Check DCs


Godfrey Hamilton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is auburn and curly. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He acts crazy and hedonistic. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Godfrey was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Godfrey's mother didn't care for him much, and the feeling was mutual. He has achieved small success as a Masseuse.

Motivation: Further expansion of business.

Ideals: Entrepeneur. Flaws: Hedonist, Antagonistic. Bonds: Job. Occupation: Masseuse

Voice: Boston accent

Attributes [hide]

Godfrey Hamilton, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 11 (+0)9 (-1) 15 (+2)5 (-3)
Skills Acrobatics +4, Performance -1
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple -1

Possessions: 400 gp.


Social Check DCs


William Tatum, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His long golden hair is drawn into a two foot long braid. His amber eyes peer out from beneath his Stetson white hat.

Personality: Always inclined to offer people food he seems plenty friendly. He can't help but pocket interesting objects he comes across

History: He was raised in a plains tribe. William was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. William decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He's since become an addict/alcoholic.

Motivation: He desires power and/or immortality; and he feels that his past leaves him morally obligated to help

Ideals: Philantrophist. Flaws: Addict. Bonds: Criminal record, Nature, Adventurer. Occupation: Doctor

Voice: Eastern European accent

Attributes [hide]

William Tatum, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)11 (+0) 16 (+3)9 (-1)
Skills Insight +5, Sleight of Hand +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 4000 cp.


Social Check DCs


Norman Kitchur, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries with him a set of clubs, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His auburn hair is greasy and uncared for. He wears a mask on his face.

Personality: He never swears and excessively uses polite adverbs when speaking. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Norman reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break.

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Adventurer, Military. Occupation: Ruler

Voice: Smoker's lung

Attributes [hide]

Norman Kitchur, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)8 (-1) 7 (-2)11 (+0)
Skills Acrobatics +3, Persuasion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. 1 Masterwork Heavy wooden shield.


Social Check DCs


Ernest Mitchell, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he tends to wear a tan poncho over his likewise colored trousers and shirt. His hair is auburn and curly. His brown unseeing eyes seem to look past you.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gifted student he started as a Layabout, but he got bored and became a Tailor. He has set out to sabotage the competition.

Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion

Flaws: Disease, Depressed, Mundane. Bonds: Job, Family. Occupation: Tailor

Voice: Low range voice

Attributes [hide]

Ernest Mitchell, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)16 (+3) 17 (+3)12 (+1)
Skills Acrobatics +3, Arcana +5
Senses Passive Perception 13
Languages Common, Elven, Auran, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5

Possessions: 50 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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