Roger Warwick, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he usually wears his grey robe and has his flail always slung over his shoulder. His hair is short and white. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born in the east, but his parents moved at a very young age to the west. A few years later when the west was not economically sound they moved to his current location. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Ideals: Athletic. Flaws: Insane, Racist. Bonds: Immigrant, Adventurer. Occupation: Cartwright
Voice: American accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp. Deep blue spinel (300 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
John Dryden, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a robe, a symbol of death around his neck, and a hammer on his belt. He wears his black hair up. He tend to wears goggles to shield his eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a bit of a xeno-phobe, disliking non-Humans.
History: He served in the navy to pay for his family's outstanding loans. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Nothing but the best is good enough for him; and he wants nothing more than to rejoin the army
Ideals: Fighting, Passionate, Impeccable. Flaws: Racist. Bonds: Military. Occupation: Sage
Voice: Squeaky
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 16 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Druidic, Terran, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5
Possessions: 2500 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Kyle Milton, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with feathered hat. He carries with him a set of pickaxes, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His feathered hat is riddled with cuts and holes. His face is covered beneath a completely black helmet.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born to a criminal king-pin and mafia family He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently he has begun working with bootleggers and crooks.
Motivation: A rival would like him out of the picture.
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Spice Merchant
Voice: Eastern European accent
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 8 (-1) | 7 (-2) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 16000 cp.
Lewis Hackney, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He has a large grey mantle and cape that has been intricately interwoven into his brown robe. His whole body is exceptionally muscular. His moppish red hair is in a traditional bowl cut. His thin eyebrows rest above his beady amber eyes.
Personality: He likes to make people angry or surprised. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has recently gotten a pet goose that steals things from people.
Motivation: He has decided he is irredeemable.
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Criminal record. Occupation: Herbalist
Voice: Breathy voice
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +6
Possessions: 100 gp.
Heward Garfield, Male Human [Permalink]
Personal [hide]
Description: He wears a pastel armored body suit, with a simple black line shooting up and back down. He wears his red hair down. His brown eyes have a joyful gleam in them most of the time.
Personality: This man loves music and to teach people music more than just about anything. He is a font of random trivia from the lore and stories he has discovered
History: Heward was raised in a hard working conservative environment. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has drifted from career to career and currently works as a Shoemaker.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Artistic, Logical. Bonds: Job, Family. Occupation: Shoemaker
Voice: Jittery and nervous
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Ignan, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. Emerald (1100 gp).
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