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NPC Generator

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Advanced [show]


Wymar Hamilton, Male Human [Permalink]

Personal [hide]

Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sai, but if one is not available he will default to his halberd. His golden hair is drawn into a tight pony tail with a rose scrunchie. He has several tiny amethyst earrings on each ear.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has never given up on his poetry dream.

Motivation: He wants nothing more than to rejoin the army; and he has money and likes to spend it

Ideals: Passionate, Artistic. Bonds: Rich, Military. Occupation: Navigator

Voice: Switch between two voices

Attributes [hide]

Wymar Hamilton, Male Human Fighter 5
Medium (6'5") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)13 (+1) 10 (+0)9 (-1)
Skills Nature +4, Performance +2
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 30 pp. Chrysoprase (50 gp). Alexandrite (1600 gp). Tourmaline (120 gp). 1 Minor magic item.


Social Check DCs


Theodoric Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is generally well dressed albeit a few years behind the times and is in decent physical shape. He wears a feathered hat to cover his moderate length blonde hair. He is very pretty but has cold, dead eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is lazy and tries to find solutions quickly.

History: Theodoric lived on a farm with his father, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Due to his spouse's obsession with being a Barkeep they were divorced and he won custody of their son. He worked as a Spice Merchant, and he later adopted a second son.

Motivation: Wants to work out more often; and doesn't want to be a spice merchant and was forced into it by his family

Ideals: Athletic, Fighting. Flaws: Lazy. Bonds: Attractive, Family. Occupation: Spice Merchant

Voice: Thin and wheezing

Attributes [hide]

Theodoric Birkenhead, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)15 (+2) 10 (+0)10 (+0)
Skills Athletics +4, Deception +2
Senses Passive Perception 10
Languages Common, Gnoll, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. Amethyst (120 gp).


Social Check DCs


Godfrey Shelley, Male Human [Permalink]

Personal [hide]

Description: 6'5" and muscular, this western man is well dressed, constantly wearing a black suit, red shirt, and brown tie. His blonde hair is knotted and matted. His eyes are violet and beady.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. The war was a terrible time for him, and Godfrey does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his father was called into army service. When Godfrey reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Athletic. Flaws: Ugly, Mundane, Depressed. Bonds: Military. Occupation: Weaver

Voice: Middle-eastern accent

Attributes [hide]

Godfrey Shelley, Male Human Fighter 4
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 16 (+3)13 (+1) 10 (+0)5 (-3)
Skills Investigation +3, Performance -1
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4

Possessions: 26000 sp. Blue sapphire (1000 gp). Deep blue spinel (800 gp). Rock crystal (60 gp).


Social Check DCs


Peter Halsey, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a violet and black handkerchief worn on his left side, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. His silver hair is heavily combed to the left. His eyes are green and beady.

Personality: He will rave to anyone who will listen. He receives visions of the future at random moments

History: His mother raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He now travels the world, in search of power and loot.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark

Ideals: Gifted, Fighting. Flaws: Ugly, Insane. Bonds: Nature, Adventurer. Occupation: Junk Dealer

Voice: Jittery and nervous

Attributes [hide]

Peter Halsey, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)10 (+0) 10 (+0)12 (+1)
Skills Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Thomas Denholm, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'11" and is generally well dressed albeit a few years behind the times. His blonde hair is knotted and matted. He has gray eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in the south his family was never financially stable. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Thomas grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Thomas. Being a Bookbinder kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Sensitive. Bonds: Attractive, Poor, Criminal record. Occupation: Bookbinder

Voice: Stutters

Attributes [hide]

Thomas Denholm, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 8 (-1)12 (+1) 13 (+1)14 (+2)
Skills Arcana +3, History +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 50 pp.


Social Check DCs

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