Don Blackwood, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a fancy blue suit. His hair, while still mostly blonde, has prominent grey streaks. He has a dull look in his brown eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also hits on women, regardless of circumstances.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Don was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Don's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Don and his spouse have recently divorced.
Motivation: He wants nothing more than to rejoin the army; and to settle down with his crush
Ideals: Joker. Flaws: Disease, Antagonistic. Bonds: Attractive, Has a crush, Military. Occupation: Mercenary
Voice: Loud with bravado
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2100 sp.
Hugh Lindsay, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he has a large yellow mantle and cape that has been intricately interwoven into his tan robe. His moppish brown hair is in a traditional bowl cut. His eyes are blue.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. He worked as a nervous Ploughman and found it very stressful. He has worked as a Ploughman like his mother before him.
Motivation: Marry his brother to traveling adventurers; and his name or reputation has been wronged in the past by drow, and he desires to right it
Ideals: Impeccable. Bonds: Job, Religious, Enemies, Family. Occupation: Ploughman
Voice: Scottish accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 8 (-1) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1
Possessions: 400 gp.
Gomory Clayton, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a grey cloak and cross-gartered blue stockings. His chestnut hair is unkempt and raggedy. He wears an eyepatch.
Personality: He is extraordinarily eccentric. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born to loving parents in a slum to the south. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally
Ideals: Athletic, Professionalism. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Crown-heir
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 15000 cp. 1 Masterwork Common Ranged Weapon.
Ernest Winthrop, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and dresses in pastel turtlenecks beneath a brown coat with red slacks. His hair is cut close to his head. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not believe in violence as a means to an end. He is a dedicated Jeweler but believes his peers are too gung-ho.
History: His parents moved while he was still in utero so he is the first generation to be born here. Like his father and his sister before him, after school he went straight into learning to become a Jeweler. He has worked as a Jeweler like his father before him.
Motivation: He's repulsed by the PC; and balancing his hectic life and new jeweler responsibilities is difficult
Ideals: Pacifist. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Job. Occupation: Jeweler
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: Just what you see.
Balimaar Landon, Male Human [Permalink]
Personal [hide]
Description: He wears a tan coat over a yellow low-cut shirt, and a deerstalker hat upon his head, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His deerstalker hat is riddled with cuts and holes. His eyes are gray.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He got into the Animal Trainer business at a young age. There was a wharf not far from home where he often wandered off to fish. He tends to his Animal Trainer job now, and dutifully fulfills any obligations he has.
Motivation: He is terrified, and will act out of fear; and wants to open a new tavern
Flaws: Ugly, Fearful. Bonds: Guardian, Job, Nature. Occupation: Animal Trainer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Aquan, Undercommon, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 13000 cp. Silver-plated steel longsword with jet jewel in hilt (800 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp).
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Their contribution stands as a beacon of hope for all adventurers!