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NPC Generator

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Advanced [show]


Reynard Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he tends to wear a tan poncho over his likewise colored trousers and shirt. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. This amber eyed southerner is not easily forgotten.

Personality: Cocky and sure of himself, he believes he is the best Junk Dealer born in the past three hundred years. He is skeptical of what others tell him and is slow to trust.

History: Sold as a small child to a wizard, Reynard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Junk Dealer and found it very stressful. He has set out to sabotage the competition.

Motivation: Find a way to reverse the transformation of his brother; and regain custody of his son

Flaws: Shy. Bonds: Job, Mentor, Family. Occupation: Junk Dealer

Voice: Old Prospector

Attributes [hide]

Reynard Birkenhead, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 10 (+0)10 (+0) 7 (-2)18 (+4)
Skills Animal Handling +0, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 2600 sp. 1 Half-Plate. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Gilbert Southey, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tan armored body suit, with a simple white line shooting up and back down. He wears a colorful flower in his silver hair. His eyes are blue and he is always smoking a pipe.

Personality: Calm and collected, he is a well trained Banker. He is lazy, self-centered, vain, and jealous.

History: Born to a pair of adventurers, Gilbert grew up listening to his father's many stories. A gifted student he started as a Masseuse, but he got bored and became a Banker. He has drifted from career to career and currently works as a Banker.

Motivation: To reunite with his old friends; and expand his business

Flaws: Selfish. Bonds: Attractive, Job, Adventurer. Occupation: Banker

Voice: Australian accent

Attributes [hide]

Gilbert Southey, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)16 (+3) 11 (+0)13 (+1)
Skills History +5, Religion +5
Senses Passive Perception 10
Languages Common, Infernal, Goblin, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 60 pp. Eye agate (9 gp). 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Alex Gyula, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears rags and sports a simple walking cane. His golden hair is kept up in a ponytail inside a small hat. He has gleaming, smiling brown eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Alex was raised in a hard working conservative environment. A gifted student he started as a Guard, but he got bored and became a Masseuse. He has achieved small success as a Masseuse.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and many brigands want him driven away

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Poor, Job, Enemies. Occupation: Masseuse

Voice: Speaks with back of mouth

Attributes [hide]

Alex Gyula, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 14 (+2)11 (+0) 13 (+1)14 (+2)
Skills Deception +4, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 300 gp. Jet (80 gp). Obsidian (13 gp). 1 Magnifying glass. 1 Masterwork Thieves’ tools.


Social Check DCs


Patrick Hornsby, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has dyed his greying black hair a little too much giving a sharp black color. His skin is flawless and his brown eyes scan people very quickly.

Personality: He is mildly Human supremacist, though he does not identify as such. He does not trust anyone and sleeps with one eye open.

History: Patrick lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Armorer they were divorced and he won custody of their son. He worked as a Carter, and he later adopted a second son.

Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion

Flaws: Racist, Insomniac. Bonds: Attractive, Family. Occupation: Carter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Patrick Hornsby, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 17 (+3)16 (+3) 14 (+2)16 (+3)
Skills Acrobatics +5, Perception +4
Senses Passive Perception 14
Languages Common, Gnoll, Goblin, Aquan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +4

Possessions: 18000 cp. 1 Masterwork Common Melee.


Social Check DCs


Nicholas Barney, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He has a slight overbite and is overall scrawny. His long brown hair is drawn into a two foot long braid. His eyes are blue and catlike.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. As long as the job gets done he does not care how it got done.

History: Nicholas was born in the south. At a young age he loved to build and create. He made a point of taking high paying jobs and getting most of it up front. Due to his spouse's obsession with being a Painter they were divorced and he won custody of their son. He worked as a Locksmith, and he later adopted a second son.

Motivation: Doesn't want to be a Locksmith and was forced into it by his family; and he desires power and/or immortality

Ideals: Fighting, Professionalism, Persistence. Bonds: Adventurer, Family. Occupation: Locksmith

Voice: Spits and sputters

Attributes [hide]

Nicholas Barney, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 7 (-2)12 (+1) 15 (+2)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 200 gp. Brown-green garnet (120 gp). Alexandrite (200 gp). Red-brown spinel (120 gp).


Social Check DCs

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