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NPC Generator

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Advanced [show]


Gerald Brixton, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear brown clothing when he does not wear armor, and sports empty pouches on his belt. He has a small bristly mustache and wavy brown hair. His eyes are a pleasant green.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gerald is combative with any and all who dare try his patience in the slightest.

History: Gifted from a young age, Gerald studied abroad. Like his mother and his sister before him, after school he went straight into learning to become a Mason. He used his abilities to travel the world and help people.

Motivation: To clean up the streets; and he is unsatisfied with his job

Ideals: Philantrophist, Justice, Gifted. Bonds: Job, Guardian. Occupation: Mason

Voice: Tuts and clicks tongue

Attributes [hide]

Gerald Brixton, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)13 (+1) 13 (+1)14 (+2)
Skills History +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 2000 cp. 1 Breastplate.


Social Check DCs


Hunter Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His hair is blonde and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Flattery will make him almost putty in your hands.

History: Hunter was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: Balancing his hectic life and new Gardener responsibilities is difficult.

Ideals: Gifted. Flaws: Selfish. Bonds: Attractive, Job, Rich. Occupation: Gardener

Voice: Aggressive tone

Attributes [hide]

Hunter Kelsey, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)8 (-1) 14 (+2)14 (+2)
Skills Acrobatics +3, Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 300 gp. Brown-green garnet (160 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Lance Carlisle, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears professional attire. His silver hair is heavily combed to the left. His fierce violet eyes like to dwell on things.

Personality: Confrontational and typically high on some drug or another. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break.

Ideals: Gifted. Flaws: Addict, Impulsive. Bonds: Attractive, Adventurer. Occupation: Cook

Voice: Old Prospector

Attributes [hide]

Lance Carlisle, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)13 (+1) 12 (+1)16 (+3)
Skills Arcana +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 5000 cp.


Social Check DCs


Anselm Sheldon, Male Human [Permalink]

Personal [hide]

Description: 5'1" and muscular, this southern man wears baggy green pantaloons and a grey scarf. His hair is cut close to his head. His eyes are gray and he is always smoking a pipe.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born in the south, but his parents moved at a very young age to the west. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Anselm's homeland. Anselm decided to take the middle way and become a bodyguard. He left for the south, certain he would find work there.

Motivation: A rival would like him out of the picture; and wants to have a good time and be beloved

Ideals: Athletic, Optimist, Fighting. Bonds: Criminal record, Immigrant. Occupation: Shoemaker

Voice: Whispers

Attributes [hide]

Anselm Sheldon, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)12 (+1) 15 (+2)13 (+1)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Ernest Garrick, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears his golden hair up. He has gray eyes and a black hat with a blue feather.

Personality: Aggressive, abrasive, and angry, Ernest embodies much of what other species detest in the Humans. He misses his home and complains about the freezing weather, even in summer.

History: He was born a particularly ugly child, much to the horror of his parents. A few years later when the west was not economically sound they moved to his current location. He used his abilities to travel the world and help people.

Motivation: He wants revenge against brigands; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Philantrophist. Flaws: Antagonistic, Ugly. Bonds: Immigrant, Enemies. Occupation: Stylist

Voice: growls and snarls, animalistic

Attributes [hide]

Ernest Garrick, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)15 (+2) 8 (-1)18 (+4) 13 (+1)14 (+2)
Skills Animal Handling +3, Religion +6
Senses Passive Perception 11
Languages Common, Druidic, Goblin, Draconic, Infernal
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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