Alex Ramsay, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His moppish white hair is in a traditional bowl cut. He has several tiny topaz earrings on each ear.
Personality: Cocky and sure of himself, he believes he is the best Barrister born in the past three hundred years. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to a criminal king-pin and mafia family He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and wants to open a new tavern
Ideals: Justice. Bonds: Rich, Job, Criminal record. Occupation: Barrister
Voice: Australian accent
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 7
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 4 (-3) | 17 (+3) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Auran, Elven
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3
Possessions: 400 gp. 1 Magnifying glass.
Aldous Mori, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His auburn hair is unkempt and raggedy. His eyes are brown and catlike.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born on a small isolated farm. A gifted student he started as a Soapmaker, but he got bored and became a Jeweler. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Expand his business.
Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Poor, Nature, Job. Occupation: Jeweler
Voice: Draws out vowels
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 44 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 7 (-2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 18000 sp. 1 Minor magic item.
Raymond Shirley, Male Human [Permalink]
Personal [hide]
Description: A 5'11" eastern man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears a deerstalker hat to hide his balding. He wears large thick round spectacles.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To unite with his sister; and sabotage a competitor
Flaws: Shy, Disease. Bonds: Job, Rich, Family. Occupation: Guard
Voice: Voice breaks
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 100 gp.
Heward Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a black coat over a brown low-cut shirt, and a top hat upon his head. His silver hair is greasy and uncared for. His green eyes peer out from beneath his top black hat.
Personality: He dislikes all the random violence that takes place in the north. He receives visions of the future at random moments
History: Born in the north to a Farmer, Heward learned a great deal about his father's area of expertise. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He tends to his Farmer job now, and dutifully fulfills any obligations he has.
Motivation: To be a Miller again; and he is unsatisfied with his job
Ideals: Pacifist, Gifted. Flaws: Ugly. Bonds: Job, Family. Occupation: Farmer
Voice: Slow speaker
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Alexandre Clare, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is wearing colorful clothing, dressed as a Scribe. He is bald on top and has large black tufts of hair around his ears. His amber eyes are slightly larger than normal.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He also is a firm believer in the manly ideal.
History: He was born the only child of a wealthy merchant. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better kind of golem.
Motivation: Wishes to resurrect an old love; and he has passion for adventuring and risk
Ideals: Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Enemies, Adventurer, In love. Occupation: Scribe
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp. 1 Banded mail. 1 Masterwork studded leather. 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!
