Percival Clifton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his long silver hair kept up in a rat tail. He has several tiny emerald earrings on each ear.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Percival enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: From birth he was tutored by a cruel and relentless mentor. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has money and likes to spend it.
Flaws: Antagonistic, Hedonist. Bonds: Rich, Mentor, Adventurer. Occupation: Shipwright
Voice: Dark and ominous
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 12 (+1) | 7 (-2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2900 sp. 1 Darkwood Shield.
Randal Roscoe, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'2" and wears red leather gloves, a red jacket, and tight pants. He has a long red beard with little hanging trinkets. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is able to make almost anything out of random pieces of junk.
History: He is the product a well kept family trust fund and as such has never really known need. From there he went from mercenary job to mercenary job. He now mingles about in high society.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Passionate, Gifted. Flaws: Insane. Bonds: Rich, Adventurer. Occupation: Miner
Voice: Speaks with a cold
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Ceremonial electrum dagger with a star ruby in the pommel (400 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (20 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Masterwork Common Melee.
Simon Rayden, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears blue trousers with brown and grey striped suspenders. He wears various colorful collared shirts. With bright white hair and a scraggly beard. His gray eyes are passionate and lively.
Personality: His tongue was cut out and he uses sign language. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Simon lived on a farm with his father, near the main road leading to a nearby town. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Family, Debt. Occupation: Servant
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 9 (-1) | 11 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Magnifying glass.
Percival Cason, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and tends to wear a black poncho over his likewise colored trousers and shirt. He has a blonde handlebar mustache and slicked back blonde hair. He has amber eyes.
Personality: Confrontational and typically high on some drug or another. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Percival lived on a farm with his mother, near the main road leading to a nearby town. His mother was a mechanic, and taught him how to fix just about anything. Due to his spouse's obsession with being a Marshal they were divorced and he won custody of their son. He worked as a Mason, and he later adopted a second son.
Motivation: To get a good night's sleep; and an old rival family wants him found
Ideals: Justice, Persistence. Flaws: Addict, Insomniac. Bonds: Family. Occupation: Mason
Voice: Rolls R's
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 9 (-1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Thomas Branson, Male Human [Permalink]
Personal [hide]
Description: This man has the majority of his body covered in plate. He has a penchant for wearing a ring with an oversized emerald on his right hand. His brown hair is matted, messy, and big. His ears are large.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He believes the world needs to unite to get rid of gnolls once and for all.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy.
Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Gardener
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 300 gp. Onyx (60 gp). Bloodstone (60 gp).
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