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Advanced [show]


Ralf Carlisle, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior, and carries bows. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a great chef.

History: He got into the Performer business at a young age. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He struck the Performer job and began his own company from there.

Motivation: To be a Mercenary again; and sabotage a competitor

Ideals: Fighting, Impeccable, Gifted. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Performer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ralf Carlisle, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)12 (+1) 13 (+1)13 (+1)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Adelard Budd, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'9". He is dressed in an above average manner, and his gloved hand is found clutching a bastard sword. He has shaved his head bald. His green eyes have a joyful gleam in them most of the time.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He works hard and plays hard.

History: Born in a small village he learned the ways of the warrior from his mother. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Impeccable, Fighting. Flaws: Hedonist. Bonds: Attractive, Rich. Occupation: Masseuse

Voice: Sounds elderly

Attributes [hide]

Adelard Budd, Male Human Fighter 4
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)9 (-1) 17 (+3)12 (+1)
Skills Arcana +1, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 22000 cp. 1 Minor magic item.


Social Check DCs


Simon Norton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses well, typically a more casual-formal manner. He wears his golden hair up in a very large beehive style do. He tend to wears goggles to shield his eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He cannot resist a sob story and will often dote over anyone who has one.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Like his mother and his sister before him, after school he went straight into learning to become a Laborer. He now spends his time doing works of charity.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Athletic, Philantrophist. Bonds: Attractive, Slave, Job. Occupation: Laborer

Voice: Uses lots of figures of speech

Attributes [hide]

Simon Norton, Male Human Fighter 4
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)9 (-1) 12 (+1)13 (+1)
Skills Acrobatics +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Dustin Vance, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He carries a battered club and tarnished morningstar as well. His golden hair is drawn into a tight pony tail with a rose scrunchie. His green eyes peer out from beneath his wide-brimmed black hat.

Personality: This man loves singing and to teach people singing more than just about anything. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic, Joker, Entrepeneur. Bonds: Military. Occupation: Healer

Voice: Pronounces difficult words wrong

Attributes [hide]

Dustin Vance, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 18 (+4)15 (+2) 11 (+0)18 (+4)
Skills Persuasion +6, Religion +4
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Gunter Willoughby, Male Human [Permalink]

Personal [hide]

Description: Standing 5'7", this man wears many layers of old clothing at all times. His blonde hair is braided into rings. His violet eyes peer out from beneath his feathered yellow hat.

Personality: He is fixated on the number 28. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Gunter was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Cursed with unlife at a very young age, Gunter has worked very hard to control his curse. During his travels, Gunter and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gunter discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Gunter fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Meet up once more with his childhood friend.

Flaws: Ugly, Insane, Disease. Bonds: Poor, Religious, Adventurer. Occupation: Roofer

Voice: Hollow voice

Attributes [hide]

Gunter Willoughby, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)13 (+1) 9 (-1)14 (+2)
Skills Deception +4, Religion +3
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1 Simple lock.


Social Check DCs

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