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NPC Generator

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Advanced [show]


Aldous Colton, Male Human [Permalink]

Personal [hide]

Description: A 6'2" southern man, he wears a faded coat and loose pants complete with feathered hat. His white hair is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He has always had a great fascination with Human culture. Aldous enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He served in the navy to pay for his family's outstanding loans. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: A strong sense of loyalty to Human people; and he wants nothing more than to rejoin the army

Flaws: Ugly, Racist, Hedonist. Bonds: Military, Rich. Occupation: Barrister

Voice: Jittery and nervous

Attributes [hide]

Aldous Colton, Male Human Fighter 4
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)15 (+2) 17 (+3)12 (+1)
Skills History +4, Investigation +4
Senses Passive Perception 13
Languages Common, Orc, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Bertram Atterton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear white tank tops with blue pants. He is bald on top and has large black tufts of hair around his ears. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Prone to second guessing himself, he comes off as nervous. He is used to getting what he wants. In part because he is a meticulous planner.

History: Bertram lived on a farm with his father, near the main road leading to a nearby town. There was a wharf not far from home where he often wandered off to fish. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To unite with his brother.

Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Family, Nature. Occupation: Miller

Voice: High pitched and raspy

Attributes [hide]

Bertram Atterton, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)10 (+0) 13 (+1)12 (+1)
Skills Investigation +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Solid gold idol (900 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Simon Denholm, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a black costume with the symbols of the four houses of cards on his torso. He wears his golden hair down. He wears an eyepatch.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He never wears the same outfit twice, unless he absolutely has to.

History: Born to a Bather, his father struggled to pay the bills. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Now he works as a writing tutor during his time off.

Motivation: To share knowledge with the world; and a need for knowledge about a nearby landmark

Ideals: Artistic, Logical. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Barrister

Voice: Slurs words

Attributes [hide]

Simon Denholm, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)16 (+3) 11 (+0)14 (+2)
Skills Deception +4, Medicine +2
Senses Passive Perception 10
Languages Common, Orc, Giant, Terran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 70 pp.


Social Check DCs


Gunter Walcott, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a fancy brown suit. His hair is silver and very short. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to make people angry or surprised. He is lazy and tries to find solutions quickly.

History: Gunter was born with his father's beautiful face. His father was a soldier and died while he was still young. Gunter was left his father's suit of armor and trained in its use and care. He moves from town to town, unable to find a place to settle.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Flaws: Antagonistic, Lazy. Bonds: Attractive, Military, Immigrant, Job. Occupation: Dyer

Voice: Eastern European accent

Attributes [hide]

Gunter Walcott, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)9 (-1) 14 (+2)16 (+3)
Skills Intimidation +5, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp).


Social Check DCs


Wymar Stanford, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His silver hair is greying along the sides and has receded to reveal a widow's peak. This gray eyed easterner is not easily forgotten.

Personality: Overbrimming with self-confidence, Wymar isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Around other people he will do his best to conceal his emotions and appear jolly.

History: Wymar was born the youngest of three triplets. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To reunite with his absent mother.

Ideals: Impeccable. Flaws: Shy. Bonds: Rich, Family, Military. Occupation: Glassblower

Voice: Irish accent

Attributes [hide]

Wymar Stanford, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)15 (+2) 7 (-2)10 (+0)
Skills Insight +0
Senses Passive Perception 8
Languages Common, Ignan, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1400 sp.


Social Check DCs

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