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NPC Generator

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Advanced [show]


Alexandre Elton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has no hair. His fierce gray eyes like to dwell on things.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is lazy, self-centered, vain, and jealous.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To end his boredom.

Ideals: Entrepeneur, Optimist. Flaws: Ugly, Selfish, Mundane. Occupation: Slave Trader

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Alexandre Elton, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 17 (+3)15 (+2) 15 (+2)11 (+0)
Skills Medicine +4, Nature +4
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Solid gold idol (600 gp).


Social Check DCs


Clerebold Kendall, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'9" and wears many layers of old clothing at all times. He has styled his red hair well, parting it to the right. His face is covered beneath a completely black helmet.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also has developed a complete distrust of the Unemployed profession.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gypsy cursed him at a young age, leading to his ugly appearance. He has drifted from career to career and currently works as a Mercenary.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Mercenary

Voice: Eastern European accent

Attributes [hide]

Clerebold Kendall, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)10 (+0) 12 (+1)12 (+1)
Skills Athletics +4, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1700 sp. Malachite (14 gp).


Social Check DCs


Anthony Ansley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears pastel painted combat armor at almost all times. His auburn hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He's also a talented Performer, but doesn't like to broadcast it.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Flaws: Selfish. Bonds: Job, Religious, Mentor. Occupation: Banker

Voice: Middle-eastern accent

Attributes [hide]

Anthony Ansley, Male Human Fighter 4
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)11 (+0) 14 (+2)12 (+1)
Skills Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 9000 sp. 1 Minor magic item.


Social Check DCs


Shane Marlowe, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs and is in decent physical shape. He has a small bristly mustache and wavy black hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the north to a Dyer, Shane learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk.

Ideals: Athletic. Flaws: Depressed. Bonds: Poor, Adventurer, Job. Occupation: Dyer

Voice: Scandinavian accent

Attributes [hide]

Shane Marlowe, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)12 (+1) 15 (+2)10 (+0)
Skills Sleight of Hand +4, Survival +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Chad Barlow, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His hair, while still mostly blonde, has prominent grey streaks. He has gleaming, smiling violet eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born blind and as such lacked many opportunities for work. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Chad took refuge in the old dungeon and found the beat up lance and armor he uses now. He tends to his Mercenary job now, and dutifully fulfills any obligations he has.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels that his past leaves him morally obligated to help

Flaws: Disease. Bonds: In love, Nature, Job, Criminal record. Occupation: Mercenary

Voice: Sighs a lot, exhausted

Attributes [hide]

Chad Barlow, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)9 (-1) 10 (+0)12 (+1)
Skills Animal Handling +2, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1200 sp. 1 Alchemist’s fire.


Social Check DCs

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