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NPC Generator

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Advanced [show]


Arnold Denholm, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and is dressed in earthy colors with a white and black handkerchief worn on his left side. His skin is also unnaturally pale. His red hair is knotted and matted. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Gardener arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He has since lost track of the people in his past.

Motivation: He wants nothing more than to rejoin the army; and to unite with his brother

Ideals: Gifted, Philantrophist. Flaws: Ugly. Bonds: Rich, Family, Military. Occupation: Gardener

Voice: Farmer accent

Attributes [hide]

Arnold Denholm, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)10 (+0) 17 (+3)15 (+2)
Skills Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Odo Barney, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears blue leather gloves, a blue jacket, and tight pants. His brown hair is lengthy. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: When he was but 8 years old his parents immigrated from the west. While studying, he fell in love. They married and had a daughter. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Odo never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Wants to have a good time and be beloved.

Ideals: Joker, Optimist. Bonds: In love, Immigrant, Slave. Occupation: Junk Dealer

Voice: Soft and mumbly

Attributes [hide]

Odo Barney, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)13 (+1) 13 (+1)16 (+3)
Skills Investigation +3, Performance +5
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 19000 cp. Freshwater pearl (11 gp). White pearl (130 gp).


Social Check DCs


Bertram Spalding, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He sports brown clothing, slightly heavier than average wear, marred by beers. His silver hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the north his family was never financially stable. Bertram was born on a far northern plains where he grew up under the tutelage of his mother, an expert Actor. He's also a talented Scribe, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern.

Ideals: Persistence. Flaws: Ugly. Bonds: Job, Poor, Immigrant. Occupation: Actor

Voice: Ums and uhs a lot

Attributes [hide]

Bertram Spalding, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)8 (-1) 11 (+0)10 (+0)
Skills Intimidation +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Drogo Tickle, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Seamstress does. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a colorful flower in his brown hair. This hazel eyed westerner is not easily forgotten.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is lazy, self-centered, vain, and jealous.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From his teen years he was always beautiful and desirable, so people have always doted on him. He became a Seamstress soon after.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Gifted. Flaws: Selfish. Bonds: Job, Attractive. Occupation: Seamstress

Voice: Strong lisp

Attributes [hide]

Drogo Tickle, Male Human Fighter 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)14 (+2) 17 (+3)13 (+1)
Skills Acrobatics +4, Survival +5
Senses Passive Perception 13
Languages Common, Sylvan, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +5

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Chad Hackney, Male Human [Permalink]

Personal [hide]

Description: 6'5" and muscular, this northern man wears a weathered and beat up set of banded mail beneath an oversized brown coat. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He wears large thick round spectacles.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Chad was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Apothecary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality.

Ideals: Athletic, Optimist. Bonds: Adventurer, Poor. Occupation: Apothecary

Voice: Speaks in third person

Attributes [hide]

Chad Hackney, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 9 (-1)3 (-4) 18 (+4)13 (+1)
Skills Investigation -2, Medicine +6
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs

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