Miles Harper, Male Human [Permalink]
Personal [hide]
Description: He typically wears brown cloth garments or leather armor. He is physically well-built. His hair is cut close to his head. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is afraid of women and trembles around them
History: He was raised by priests from a young age. A gifted student he started as a Unemployed, but he got bored and became a Miner. He has achieved small success as a Miner.
Motivation: He is unsatisfied with his job; and expand his business
Flaws: Shy. Bonds: Attractive, Job, Religious, Mentor. Occupation: Miner
Voice: Mousy voice
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 17 (+3) | 9 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2000 sp.
Nicholas Pickering, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are violet.
Personality: Nicholas is depressed about a lot of things. He tends to be a nihilist. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: His mother raised him in a mountain cabin. He married young, but lost his spouse to dire rats. He has built up a small fortune and can afford his own way.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and money/treasure
Flaws: Depressed, Fearful. Bonds: Rich, Nature, Enemies. Occupation: Carpenter
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Blue star sapphire (400 gp). Moonstone (70 gp).
Reynard Kitchur, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He likes to wear brown tank tops with grey pants. He has a very tight haircut. His eyes are brown.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Further he is a bit of a stoner and is frequently out of it.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an apprentice working in his father's forge. He has achieved small success as a Sage.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Athletic. Flaws: Mundane, Addict, Disease. Bonds: Job. Occupation: Sage
Voice: Whispers
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 12 (+1) | 17 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Druidic, Gnome, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 500 gp. Tiger eye turquoise (14 gp). 1 Masterwork Heavy steel shield. 1 Half-Plate.
Raymond Kimberly, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and green workpants. His shirt is black, and he wears a heavy green leather apron most of the time. He has a long golden beard with little hanging trinkets. His brown eyes dart from person to person to random spaces in the air.
Personality: Raymond hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the west to a Barber, Raymond learned a great deal about his mother's area of expertise. A gifted student he started as a Healer, but he got bored and became a Barber. He then took over the family business and is one of the better Barber for hire.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Artistic, Impeccable. Bonds: Adventurer, Job. Occupation: Barber
Voice: Russian accent
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. 1 Banded mail.
Tim Wade, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and his gloved hand is found clutching a club. He sports a flattop hair cut. He has a dull look in his gray eyes.
Personality: A deeply religious man he believes everything happens for a reason. He is a great chef.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Tim took refuge in the large cave and found the beat up club and armor he uses now. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and he has a rivalry with the church that dominates his actions
Ideals: Gifted. Bonds: Religious, Nature, Job. Occupation: Brewer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 12 (+1) | 7 (-2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 2900 sp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp). Carved bone or ivory statuette (30 gp). An abacus with copper, silver and gold markers (140 gp). 4 Holy water. 4 Holy water.
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