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NPC Generator

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Advanced [show]


Gerald Thorpe, Male Human [Permalink]

Personal [hide]

Description: Standing 6'1", this man dresses like a well dressed Crown-heir does. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not believe in violence as a means to an end. He is a dedicated Crown-heir but believes his peers are too gung-ho.

History: He was born a particularly ugly child, much to the horror of his parents. His childhood dream was to be a Fletcher, but he was a colossal failure. He struck the Crown-heir job and began his own company from there.

Motivation: He is unsatisfied with his job; and to end his boredom

Ideals: Pacifist. Flaws: Insomniac, Mundane, Ugly. Bonds: Job. Occupation: Crown-heir

Voice: Squeaky

Attributes [hide]

Gerald Thorpe, Male Human Fighter 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)11 (+0) 11 (+0)9 (-1)
Skills Animal Handling +2, Intimidation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Lewis Ashton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears long strands of opal and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His auburn hair is smooth and relatively long. His blue eyes are passionate and lively.

Personality: He can speak with the recently deceased. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. After months of barely getting by, Lewis managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He has decided he is irredeemable.

Ideals: Gifted. Flaws: Fearful, Disease. Bonds: Rich, Criminal record. Occupation: Unemployed

Voice: Jamaican accent

Attributes [hide]

Lewis Ashton, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)15 (+2) 15 (+2)10 (+0)
Skills Acrobatics +4, Perception +4
Senses Passive Perception 14
Languages Common, Druidic, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp. Cloth of gold vestments (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).


Social Check DCs


Aldous Bradly, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright white suits and hats. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes are green and he is always smoking a pipe.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born to a poor family in the city he treasured whatever gifts he got. After coming to the age of reason, Aldous took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Marry his brother to traveling adventurers; and he's repulsed by the pc

Ideals: Gifted. Flaws: Terse, Antagonistic. Bonds: Poor, Family. Occupation: Barber

Voice: Aggressive tone

Attributes [hide]

Aldous Bradly, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)12 (+1) 6 (-2)10 (+0)
Skills Animal Handling +0, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 800 sp. 1 Half-Plate. 1 Chain shirt. 1 Darkwood Shield.


Social Check DCs


Odo Thornton, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a yellow and green robe with the hood down. He carries a battered trident and tarnished shield as well. He has done his best to style his red hair to look like a famous performer. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Odo wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When Odo reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has built up a small fortune and can afford his own way.

Motivation: He wants nothing more than to rejoin the army; and he has money and likes to spend it

Ideals: Fighting, Disciplined. Flaws: Ugly. Bonds: Military, Rich. Occupation: Priest

Voice: Eastern European accent

Attributes [hide]

Odo Thornton, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 7
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 18 (+4)10 (+0) 12 (+1)14 (+2)
Skills Athletics +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Odo Anderton, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and dresses in yellow turtlenecks beneath a red coat with white slacks. His skin is also unnaturally pale. His moppish white hair is in a traditional bowl cut. He is baby faced.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born in the south to a Dyer, Odo learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Dyer like his father before him.

Motivation: He wants revenge against brigands.

Ideals: Justice. Flaws: Ugly. Bonds: Enemies, Criminal record, Job. Occupation: Dyer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Odo Anderton, Male Human Fighter 4
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 10 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)14 (+2) 15 (+2)11 (+0)
Skills Arcana +4, Performance +2
Senses Passive Perception 12
Languages Common, Halfling, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 12000 cp. Freshwater pearl (14 gp). Violet garnet (400 gp). Chrysoberyl (50 gp). 1 Minor magic item.


Social Check DCs

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