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Advanced [show]


Alex Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many pastel ritualistic tattoos. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His moppish red hair is in a traditional bowl cut. His eyes are amber and he is always smoking a pipe.

Personality: Calm and collected, he is a well trained Mercenary. Energy wise he seems alert and responsive.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To settle down with his crush; and a need for knowledge about a nearby landmark

Ideals: Professionalism. Bonds: Job, Immigrant, Adventurer, Has a crush. Occupation: Mercenary

Voice: Jamaican accent

Attributes [hide]

Alex Marleigh, Male Human Fighter 4
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)10 (+0) 16 (+3)9 (-1)
Skills Investigation +2, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 500 gp. Azurite (14 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Henry Blankley, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light violet in addition to tight pants. He is portly but not overly obese. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Junk Dealer arts, while his mother instructed him in etiquette, music and courtly manner. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Some 5 years later his spouse died after the birth of his son. Heartbroken, Henry never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: An old rival family wants him found; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Joker. Bonds: Criminal record, Rich, In love, Family. Occupation: Junk Dealer

Voice: Middle-eastern accent

Attributes [hide]

Henry Blankley, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)15 (+2) 14 (+2)14 (+2)
Skills Acrobatics +2, Deception +4
Senses Passive Perception 12
Languages Common, Abyssal, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 400 gp. 1 Bullseye lantern. 1 Masterwork Thieves’ tools.


Social Check DCs


Everard Sheldon, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a fancy tan suit. With bright chestnut hair and a scraggly beard. His violet unseeing eyes seem to look past you.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is an amazing painter.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. After coming to the age of reason, Everard took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was always very intelligent and has formed a secret society of specialists.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Gifted, Entrepeneur. Flaws: Disease, Secretive. Bonds: Attractive, Religious. Occupation: Roofer

Voice: Draws out vowels

Attributes [hide]

Everard Sheldon, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)13 (+1) 13 (+1)9 (-1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 500 sp.


Social Check DCs


Everard Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He has black hair. His eyes are hazel and he is always smoking a pipe.

Personality: Cocky and sure of himself, he believes he is the best Blacksmith born in the past three hundred years. He misses his home and complains about the freezing weather, even in summer.

History: He was born several months after his father was called into army service. His homeland was ravaged by war and he spent much of his life rebuilding it. He became a Blacksmith soon after.

Motivation: Further expansion of business; and he seems to be bored by most things

Flaws: PTSD, Mundane. Bonds: Attractive, Job, Immigrant, Military. Occupation: Blacksmith

Voice: Slurs words

Attributes [hide]

Everard Wordsworth, Male Human Fighter 4
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)12 (+1) 17 (+3)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 21000 sp. Star rose quartz (40 gp). White pearl (110 gp). Tiger eye turquoise (6 gp). Red garnet (110 gp). 1 Minor magic item.


Social Check DCs


Patrick Moreno, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He dresses in black turtlenecks beneath a brown coat with violet slacks. His silver hair is lengthy. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Calm and collected, he is a well trained Sculptor. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Gifted from a young age, Patrick studied abroad. He was taken as a slave by a traveling circus and forced to perform He ran away from his former home and has been making his living as a Sculptor for the past few years.

Motivation: To be a Seamstress again; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Ugly, Forgetful. Bonds: Job, Slave. Occupation: Sculptor

Voice: Spanish accent

Attributes [hide]

Patrick Moreno, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)14 (+2) 14 (+2)11 (+0)
Skills Acrobatics +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Orc, Halfling
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).


Social Check DCs

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