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NPC Generator

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Advanced [show]


Raymond Reed, Male Human [Permalink]

Personal [hide]

Description: He wears a black shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a cross on it. He wears his auburn hair up. He wears a mask on his face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He pushes his goals aggressively. He is also a coward if confronted.

History: Gifted from a young age, Raymond studied abroad. Brilliant and gifted he never wanted to apply himself. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and he is wracked by social anxiety

Ideals: Persistence, Gifted. Flaws: Fearful, Antagonistic. Bonds: Nature. Occupation: Bather

Voice: Farmer accent

Attributes [hide]

Raymond Reed, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)6 (-2) 15 (+2)15 (+2)
Skills Investigation +0, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 20 pp.


Social Check DCs


Theobald Branson, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing a long, green, dusty cloak. He has done his best to style his brown hair to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He exudes charisma. He is a tour de force of persuasion. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He is the product a well kept family trust fund and as such has never really known need. Theobald was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Theobald decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Knight kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He's attracted to the PC; and to end his boredom

Flaws: Mundane. Bonds: Attractive, Has a crush, Rich, Criminal record. Occupation: Knight

Voice: Aggressive tone

Attributes [hide]

Theobald Branson, Male Human Fighter 5
Medium (5'4") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 10 (+0)16 (+3) 15 (+2)12 (+1)
Skills Athletics +6, Nature +6
Senses Passive Perception 12
Languages Common, Draconic, Celestial, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +6

Possessions: 800 gp. Freshwater pearl (16 gp). Black pearl (1400 gp).


Social Check DCs


Gilbert Brandon, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he likes to wear black tank tops with brown pants. He has brown hair. He tend to wears goggles to shield his eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He also hits on women, regardless of circumstances.

History: He was born in a small plains village. His homeland was ravaged by war and he spent much of his life rebuilding it. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To reunite with his absent mother; and he has a crush on the local dyer

Ideals: Joker. Flaws: PTSD. Bonds: Has a crush, Nature, Family. Occupation: Sailor

Voice: Hard of hearing, loud

Attributes [hide]

Gilbert Brandon, Male Human Fighter 4
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)8 (-1) 12 (+1)11 (+0)
Skills Animal Handling +3, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Manfred Nash, Male Human [Permalink]

Personal [hide]

Description: This man is wearing colorful clothing, dressed as a Crown-heir. He is muscular with a powerful set of arms. His hair is long and white with streaks of brown, and is pulled back with small yellow clips. His beard is brown, braided, and well cared for. He has a dull look in his hazel eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Manfred was born with his father's beautiful face. He helped his father out around the business and became quite the natural. He's also a talented Ploughman, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and find a way to reverse the transformation of his brother

Ideals: Optimist. Bonds: Guardian, Attractive, Job, Family. Occupation: Crown-heir

Voice: Pronounces difficult words wrong

Attributes [hide]

Manfred Nash, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)12 (+1) 15 (+2)11 (+0)
Skills Insight +4, Performance +2
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. 2 Antitoxin. 2 Thunderstones.


Social Check DCs


Bertram Barton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a white tunic with yellow highlights, and long tan pants that bunch up around his shoes. His top hat is riddled with cuts and holes. His hazel eyes peer out from beneath his top white hat.

Personality: A skeptical and narcissistic man, Bertram's first love is himself. His second love is also himself. He always tries to repair and not replace. It was this mentality that drove him into the Glassblower business.

History: He served in the navy to pay for his family's outstanding loans. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the south.

Ideals: Impeccable, Persistence, Entrepeneur. Flaws: Ugly. Bonds: Military. Occupation: Glassblower

Voice: Dutch accent

Attributes [hide]

Bertram Barton, Male Human Fighter 4
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)12 (+1) 10 (+0)14 (+2)
Skills Deception +4, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 9000 cp. Obsidian (10 gp). 1 Minor magic item.


Social Check DCs

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