Thomas Perry, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, black cloak, and he perpetually has his ceremonial dagger ready. His head has been shaved. He is baby faced.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother was a soldier and died while he was still young. Thomas was left his mother's suit of armor and trained in its use and care. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thomas fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army; and he has a rivalry with the church that dominates his actions
Ideals: Fighting, Justice. Flaws: Ugly, Shy. Bonds: Religious, Military. Occupation: Tanner
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 7 (-2) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: Just what you see.
Guy Shelley, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He typically wears a sleeveless long coat of deep violet leather and dull grey iron scale mail, and his gloved hand is found clutching a greatsword. He has moderate length brown hair. His eyes are gray and catlike.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He has since lost track of the people in his past.
Motivation: To unite with his sister; and his religion dominates his actions
Ideals: Artistic. Bonds: Enemies, Family, Religious, Mentor. Occupation: Apothecary
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 16 (+3) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +1
Possessions: 300 gp.
William Kenley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is typically in his Cartwright uniform. His chestnut hair is matted, messy, and big. He wears round tiny glasses practically rammed into his face.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Expand his business; and he has a crush on the local architect
Flaws: Ugly, Shy, Mundane. Bonds: Job, Has a crush. Occupation: Cartwright
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 9 (-1) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp. A roughly beaten golden orb (90 gp). Brass mug with jade inlays (500 gp).
Lance Hadleigh, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a white armored body suit, with a simple pastel line shooting up and back down. His hair is black and curly. His gray eyes dart from person to person.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better village for his children.
Motivation: He has passion for adventuring and risk; and find a way to reverse the transformation of his brother
Ideals: Gifted. Flaws: Ugly. Bonds: Family, Adventurer. Occupation: Armorer
Voice: Shortens vowels
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 17 (+3) | 11 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Arnold Thackeray, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a grey collared shirt and black pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He has done his best to style his red hair to look like a famous performer. He has a dull look in his green eyes.
Personality: Arnold is depressed about a lot of things. He tends to be a nihilist. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted druidic powers by his dying sister.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Optimist. Flaws: Depressed. Bonds: Poor, Religious, Mentor. Occupation: Map Maker
Voice: Indian accent
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
