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NPC Generator

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Advanced [show]


Conrad Skelton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He prefers to wear flannel. He has no hair. He is baby faced.

Personality: He never swears and excessively uses polite adverbs when speaking. He also has developed a complete distrust of the Blacksmith profession.

History: When he was but 7 years old his parents immigrated from the north. His childhood dream was to be a Blacksmith, but he was a colossal failure. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Fortune-teller

Voice: Farmer accent

Attributes [hide]

Conrad Skelton, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)17 (+3) 17 (+3)9 (-1)
Skills Athletics +3, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Terran, Dwarven, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 3100 sp.


Social Check DCs


Dustin Cornish, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears professional attire. He wears a wide-brimmed hat to cover his moderate length red hair. His eyes are a pleasant hazel.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He receives visions of the future at random moments

History: He served in the navy to pay for his family's outstanding loans. His arcane abilities were realized during a raid on his village. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To protect his home; and to clean up the streets

Ideals: Gifted. Bonds: Attractive, Military, Adventurer, Guardian. Occupation: Shoemaker

Voice: Sleepy voice

Attributes [hide]

Dustin Cornish, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)8 (-1) 16 (+3)7 (-2)
Skills Acrobatics +2, Intimidation +0
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1000 sp. Banded agate (15 gp). Red spinel (120 gp).


Social Check DCs


John Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears a blue cloak and cross-gartered brown stockings. He has a moderate pudge and is not very fit. He sports a flattop hair cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: John is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is an amazing painter.

History: His mother raised him in a mountain cabin. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He got away from his former life and has fallen to alcoholism.

Motivation: He is greedy; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Extrovert, Gifted. Flaws: Addict. Bonds: Attractive, Nature. Occupation: Masseuse

Voice: Scottish accent

Attributes [hide]

John Heiser, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)12 (+1) 11 (+0)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Gunter Winchester, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a black suit, red shirt, and pastel tie. He carries with him a set of lances, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). During his travels, Gunter and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gunter discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Gunter fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: A deep hatred of goblins; and someone believes him a fraud

Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Adventurer, Enemies. Occupation: Carpenter

Voice: Boston accent

Attributes [hide]

Gunter Winchester, Male Human Fighter 4
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 8 (-1)7 (-2) 16 (+3)14 (+2)
Skills Medicine +5, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Everard Law, Male Human [Permalink]

Personal [hide]

Description: This man wears dark leathers with embroidery. He has a penchant for wearing a ring with an oversized amber on his right hand. His red hair is matted, messy, and big. He has blue eyes and a brown hat with a green feather.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is obsessed with his god.

History: He was born in the west. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he has money and likes to spend it

Flaws: Ugly. Bonds: Rich, Guardian, Religious, Immigrant. Occupation: Scribe

Voice: Whispers

Attributes [hide]

Everard Law, Male Human Fighter 4
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 10 (+0)4 (-3) 14 (+2)10 (+0)
Skills Investigation -1, Nature -1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 500 gp.


Social Check DCs

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