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NPC Generator

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Advanced [show]


Cory Winthrop, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He carries with him a set of crossbows on his belt, each one with a emerald on the hilt. He wears his red hair up. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He exudes charisma. He is a tour de force of persuasion. He does not trust anyone and sleeps with one eye open.

History: He was born several months after his mother was called into army service. He was taken from his home at a very young age. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Insomniac. Bonds: Attractive, Military, Slave. Occupation: Spice Merchant

Voice: Soft and melodious

Attributes [hide]

Cory Winthrop, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 12 (+1)11 (+0) 5 (-3)10 (+0)
Skills Arcana +2, Deception +2
Senses Passive Perception 7
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2000 sp.


Social Check DCs


Nicholas Acton, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His black hair is drawn into a tight pony tail with a clover scrunchie. He is baby faced.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Sold as a small child to a wizard, Nicholas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To settle down with his crush.

Flaws: Secretive. Bonds: Attractive, Has a crush, Mentor, Religious. Occupation: Apothecary

Voice: Smooth and feminine

Attributes [hide]

Nicholas Acton, Male Human Fighter 4
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)5 (-3) 15 (+2)13 (+1)
Skills History -1, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. Silver comb with moonstones (500 gp). 1 Minor magic item.


Social Check DCs


Cory Morton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, blue cloak. He is portly but not overly obese. His hair is greying and his face has many wrinkles. He has amber eyes.

Personality: Eccentric and domineering, Cory will drive conversation. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Extrovert, Artistic, Gifted, Impeccable. Bonds: Family, Rich. Occupation: Brewer

Voice: German accent

Attributes [hide]

Cory Morton, Male Human Fighter 4
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 7 (-2)16 (+3) 16 (+3)8 (-1)
Skills Arcana +5, Deception +1
Senses Passive Perception 13
Languages Common, Druidic, Dwarven, Draconic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp.


Social Check DCs


Hunter Carlyle, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His black hair is kept up in a ponytail inside a deerstalker hat. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is fixated on the number 76. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He enjoys reading and quiet.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Logical. Flaws: Insane, Disease. Bonds: Immigrant. Occupation: Engraver

Voice: Spits words with contempt

Attributes [hide]

Hunter Carlyle, Male Human Fighter 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)16 (+3) 12 (+1)14 (+2)
Skills Intimidation +4, Medicine +3
Senses Passive Perception 11
Languages Common, Orc, Dwarven, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 2 Tanglefoot bags. 1 Antitoxin.


Social Check DCs


Gerald Tenley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses well, typically a more casual-formal manner. He sports a flattop hair cut. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He speaks before he thinks and is too direct. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a Miller, his mother struggled to pay the bills. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He tends to his Navigator job now, and dutifully fulfills any obligations he has.

Motivation: He is terrified, and will act out of fear.

Flaws: Impulsive, Fearful, Depressed. Bonds: Attractive, Poor. Occupation: Navigator

Voice: pre-pubescent

Attributes [hide]

Gerald Tenley, Male Human Fighter 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)12 (+1) 11 (+0)9 (-1)
Skills Persuasion +1, Stealth +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp.


Social Check DCs

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