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Advanced [show]


Ernest Staurheim, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears baggy black pantaloons and a green scarf. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes are passionate and lively.

Personality: He has always had a great fascination with Human culture. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ernest is combative with any and all who dare try his patience in the slightest.

History: When he was but 8 years old his parents immigrated from the south. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He inherited the family business which he has now maintained for 6 years.

Motivation: He desires power and/or immortality; and a strong sense of loyalty to human people

Ideals: Justice. Flaws: Racist. Bonds: Immigrant, Job, Adventurer. Occupation: Actor

Voice: Spanish accent

Attributes [hide]

Ernest Staurheim, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 6 (-2)11 (+0) 17 (+3)11 (+0)
Skills Deception +2, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Deep blue spinel (600 gp). Alexandrite (600 gp). White pearl (120 gp).


Social Check DCs


Chad Marston, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'2" and is generally well dressed albeit a few years behind the times. His right hand appears badly burned and disfigured. His hair is greying and his face has many wrinkles. This brown eyed easterner is not easily forgotten.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Chad was born the youngest of three triplets. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Due to his spouse's obsession with being a Masseuse they were divorced and he won custody of their son. He worked as a Map Maker, and he later adopted a second son.

Motivation: Marry his sister to traveling adventurers; and his relatives are trying to arrange a marriage

Ideals: Persistence, Joker. Bonds: Attractive, Family. Occupation: Map Maker

Voice: Speaks in third person

Attributes [hide]

Chad Marston, Male Human Fighter 4
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)9 (-1) 15 (+2)10 (+0)
Skills Intimidation +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Manfred Pickering, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a fine chain shirt which he covers with white colored cloaks and clothing. He sports a long red beard, and similarly colored long hair. His brown eyes have a joyful gleam in them most of the time.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He invites people to come help in his community garden.

History: Manfred was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He hasn't been sleeping well lately.

Motivation: To unite with his sister.

Ideals: Philantrophist. Flaws: Greedy, Insomniac. Bonds: Family. Occupation: Bricklayer

Voice: Mousy voice

Attributes [hide]

Manfred Pickering, Male Human Fighter 4
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 6 (-2)13 (+1) 16 (+3)15 (+2)
Skills History +3, Perception +5
Senses Passive Perception 15
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Darkwood Buckler. 1 Half-Plate. 1 Masterwork studded leather. 1 Masterwork Light steel shield.


Social Check DCs


Solomon Carlton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'8". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His chestnut hair has been sun bleached extensively. His green unseeing eyes seem to look past you.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He receives visions of the future at random moments

History: He was raised in a white middle class family as the only child. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was granted necromantic powers by his dying sister.

Motivation: To find somewhere to settle down; and money/treasure

Ideals: Justice, Gifted. Flaws: Disease, Mundane. Bonds: Rich. Occupation: Interpreter

Voice: Eastern European accent

Attributes [hide]

Solomon Carlton, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 18 (+4)11 (+0) 16 (+3)9 (-1)
Skills Performance +1, Sleight of Hand +0
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 300 gp. 1 Masterwork Thieves’ tools. 1 Silk rope.


Social Check DCs


Trym Bradly, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is well dressed, but even with his fine clothing he looks run-down. He wears a feathered hat to cover his moderate length silver hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Further he is a bit of a stoner and is frequently out of it.

History: He got into the Dyer business at a young age. Trym liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has drifted from career to career and currently works as a Dyer.

Motivation: He would like to get married and retire; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Addict. Bonds: Job, Nature, Has a crush. Occupation: Dyer

Voice: Breathy voice

Attributes [hide]

Trym Bradly, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)16 (+3) 17 (+3)13 (+1)
Skills Medicine +5, Religion +5
Senses Passive Perception 13
Languages Common, Gnome, Orc, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp. Tourmaline (90 gp). Eye agate (13 gp). Tourmaline (90 gp). 2 Alchemist’s fire. 1 Antitoxin.


Social Check DCs

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