Ralf Jacobs, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and typically wears red cloth garments or leather armor. His blonde hair is still thick. He has gray eyes and a red hat with a green feather.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Flaws: Ugly, Disease, Insomniac. Bonds: Immigrant, Adventurer. Occupation: Actor
Voice: Jamaican accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 4 (-3) | 12 (+1) | 10 (+0) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3
Possessions: 900 sp.
Ralf Lindsey, Male Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he wears tattered old clothes. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He has gleaming, smiling blue eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is frequently practicing swordplay.
History: Ralf was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has passion for adventuring and risk.
Ideals: Optimist. Flaws: Ugly. Bonds: Military, Poor, Adventurer. Occupation: Healer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. Citrine (70 gp). 1 Minor magic item.
Guy Hackney, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a top hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Gifted from a young age, Guy studied abroad. His childhood dream was to be a Bowyer, but he was a colossal failure. He now owns his own business.
Motivation: Money/treasure; and to be a bowyer again
Ideals: Gifted. Flaws: Mundane, Impulsive. Bonds: Job, Rich. Occupation: Sage
Voice: Thin and wheezing
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 1 Minor magic item.
Thomas Berkeley, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a large hat to cast shadows over his face and wears ponchos to better hide his body, he is not a threatening figure. He wears his golden hair down. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a great chef.
History: Thomas was born the youngest of three triplets. He worked as a nervous Miner and found it very stressful. He ran away from his former home and has been making his living as a Miner for the past few years.
Motivation: A deep hatred of brigands; and sabotage a competitor
Ideals: Gifted. Flaws: Ugly. Bonds: Family, Job, Enemies. Occupation: Miner
Voice: Low and grunting
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. Pink pearl (70 gp). Red garnet (70 gp). Rhodochrosite (16 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Miles Payton, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many blue ritualistic tattoos. He wears a lot of dark rich colors, with gold accents. His hair is cut close to his head. His eyes are blue and he is always smoking a pipe.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He never wears the same outfit twice, unless he absolutely has to.
History: Gifted from a young age, Miles studied abroad. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has never given up on his dancing dream.
Motivation: Nothing but the best is good enough for him.
Ideals: Artistic, Gifted, Impeccable. Bonds: Attractive, Criminal record. Occupation: Laborer
Voice: Aggressive tone
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 30 pp.
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Their contribution stands as a beacon of hope for all adventurers!