Arnold Quinton, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. He wears a top hat to cover his moderate length golden hair. His brown unseeing eyes seem to look past you.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Arnold was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Arnold's mother didn't care for him much, and the feeling was mutual. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is not mentally stable, and does not behave rationally; and a need for knowledge about a nearby landmark
Ideals: Joker. Flaws: Disease, Insane, Antagonistic. Bonds: Adventurer, In love. Occupation: Assassin
Voice: Pirate accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 16 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnoll, Goblin, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +5
Possessions: 1600 sp. 1 Masterwork Common Melee.
Diggory Alston, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is renowned for his bright blue suits and hats. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Actor arts, while his mother instructed him in etiquette, music and courtly manner. He moved from fad to fad and when he turned 15 he discovered painting. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Diggory was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: He'd like to take his coworkers down a peg; and revenge
Ideals: Artistic. Flaws: Ugly. Bonds: Enemies, Rich, Job. Occupation: Actor
Voice: Timid voice
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Abyssal
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Randal Bradford, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has dyed his greying silver hair a little too much giving a sharp silver color. He wears an eyepatch.
Personality: Cocky and sure of himself, he believes he is the best Stableman born in the past three hundred years. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. As a young adult he joined a group advocating for an improvement in Human conditions. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and to end his boredom
Flaws: Ugly, Mundane, Racist. Bonds: Rich, Job. Occupation: Stableman
Voice: Voice breaks
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 6 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 70 pp. Jade (80 gp). Iolite (80 gp). Moonstone (80 gp). 1 Half-Plate. 1 Masterwork studded leather.
Trym York, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a very tight haircut. His violet eyes dart from person to person to random spaces in the air.
Personality: Calm and collected, he is a well trained Carpenter. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: A powerful brothel owner made him what he is. He was an apprentice working in his father's forge. By chance he met his brother recently and the two have been together since.
Motivation: Expand his business.
Flaws: Hedonist. Bonds: Job, Mentor, Family. Occupation: Carpenter
Voice: Boston accent
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 10 (+0) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll, Elven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +4
Possessions: 1 Minor magic item.
Charles Marston, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a simple white robe with black stripes complete with hood. His red hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are a pleasant amber.
Personality: He dislikes all the random violence that takes place in the north. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born in the north, but his parents moved at a very young age to the east. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Jeweler for hire.
Motivation: To get a good night's sleep; and expand his business
Ideals: Pacifist, Gifted. Flaws: Insomniac. Bonds: Immigrant, Job. Occupation: Jeweler
Voice: Rolls R's
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Celestial, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +5
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!