Robert Fawcett, Male Human [Permalink]
Personal [hide]
Description: He wears baggy green pantaloons and a violet scarf. He has a moderate pudge and is not very fit. His tied-back hair is chestnut. He has green eyes and a green hat with a violet feather.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He used his abilities to trick people and travel the world for free.
Motivation: He's repulsed by the PC; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Fearful, Antagonistic. Bonds: Adventurer, Criminal record, Rich. Occupation: Ploughman
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
William Kirby, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'0" and wears a worn and beaten armor. His left leg appears badly burned and disfigured. He keeps his white hair in a pixie cut. His blue eyes have a joyful gleam in them most of the time.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a bit of a xeno-phobe, disliking non-Humans.
History: A powerful necromancer made him what he is. Like his mother and his sister before him, after school he went straight into learning to become a Barrister. He then took over the family business and is one of the better Barrister for hire.
Motivation: Wants to open a new tavern; and a strong sense of loyalty to human people
Flaws: Racist. Bonds: Attractive, Mentor, Job. Occupation: Barrister
Voice: Dutch accent
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 17 (+3) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
Adam Chatham, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a tight fitting blue shirt and pants. He wears a colorful flower in his blonde hair. He is very pretty but has cold, dead eyes.
Personality: Aggressive, abrasive, and angry, Adam embodies much of what other species detest in the Humans. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He has chosen to use the inheritance that was left to him frivolously. He struck the Fletcher job and began his own company from there.
Motivation: He's repulsed by the PC.
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Rich, Job. Occupation: Fletcher
Voice: Switch between two voices
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 9 (-1) | 15 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Orc, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2400 sp.
Ernest Yardley, Male Human [Permalink]
Personal [hide]
Description: 5'6" and lanky with angular features, he is an attractive figure. He typically wears white cloth garments or leather armor. His black hair is still thick. His face is covered beneath a completely black helmet.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has gone from town to town working and never settling down anywhere, but has fallen for a local Ploughman. He hasn't told them the truth, but wants to settle down with them.
Motivation: He wants to get laid; and to settle down with his crush
Flaws: Antagonistic. Bonds: Attractive, Guardian, Has a crush. Occupation: Sellsword
Voice: Old Prospector
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 7 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Rolf Blakeley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears tight fighting clothing, which leaves very little to the imagination. His hair is chestnut and curly. He has several tiny emerald earrings on each ear.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Gifted from a young age, Rolf studied abroad. He dropped out of school before completing his studies. He struck the Miller job and began his own company from there.
Motivation: Further expansion of business.
Ideals: Fighting, Gifted, Logical. Bonds: Rich, Job. Occupation: Miller
Voice: Mousy voice
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 17 (+3) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. 1 Half-Plate.
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