Charles Kenley, Male Human [Permalink]
Personal [hide]
Description: This man wears a fancy tan suit. He has a penchant for wearing a ring with an oversized emerald on his left hand. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His face is covered beneath a completely black helmet.
Personality: He is witty, but his monotone delivery comes off as unnerving He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born to a pair of adventurers, Charles grew up listening to his father's many stories. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.
Motivation: He wants to meet his childhood hero.
Ideals: Joker. Bonds: Attractive, Rich, Adventurer. Occupation: Server
Voice: High pitched, excited
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3
Possessions: 9000 cp.
Clerebold Merton, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears very tight pants and wife beaters, though occasionally he sports a grey coat, and is pretty ugly. His black hair is long and unkept. His eyes are likewise amber.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is an amazing painter.
History: From birth he was tutored by a cruel and relentless mentor. Clerebold was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Clerebold decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and seeks redemption
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Mentor, Criminal record. Occupation: Carter
Voice: Pirate accent
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4
Possessions: 500 gp. 1 Minor magic item.
Clerebold Kinsley, Male Human [Permalink]
Personal [hide]
Description: A 5'1" southern man, he is generally well dressed albeit a few years behind the times. His hair is blonde and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is able to make almost anything out of random pieces of junk.
History: He was raised in a forest tribe. Clerebold liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Revenge.
Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Enemies, Nature. Occupation: Architect
Voice: Pronounces O like U
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 7 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Adelard Garrick, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a custom-built plate barding that's adorned with yellow lining and desert motifs. He has a very tight haircut. His face is scarred and worn.
Personality: He is happy with his job as a Merchant. He turns his eye from what people do, preferring to live and let live. Adelard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Adelard was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Adelard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He's also a talented Bellfounder, but doesn't like to broadcast it.
Motivation: Further expansion of business; and expand his business
Flaws: Ugly, Hedonist. Bonds: Job, Poor, Adventurer. Occupation: Merchant
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 18 (+4) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Druidic, Sylvan, Goblin, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 400 gp.
Gomory Carlisle, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and prefers to wear green pants and tee shirts. His red hair is cut jaggedly and amateurishly. His eyes are likewise blue. His teeth are white and perfect.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He is able to fit into much smaller and tighter spaces than normal.
History: The child of northern immigrants he idolized his mother. Cursed with vampirism at a very young age, Gomory has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His spouse's relatives view him with great suspicion; and he is terrified, and will act out of fear
Ideals: Artistic, Gifted. Flaws: Disease. Bonds: Attractive, Immigrant. Occupation: Crown-heir
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 18 (+4) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Masterwork Common Melee.
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