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NPC Generator

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Norman Home, Male Human [Permalink]

Personal [hide]

Description: 6'0" and lanky with angular features, he is an attractive figure. He wears a lot of dark rich colors, with gold accents. With bright chestnut hair and a scraggly beard. His half smiles and amber eyes are beguiling and draw you in.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Norman was raised in a hard working conservative environment. A freak accident while working with his Bowyer father left him crippled. He's also a talented Bowyer, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern.

Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Attractive, Job. Occupation: Ruler

Voice: Low range voice

Attributes [hide]

Norman Home, Male Human Fighter 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)14 (+2) 14 (+2)15 (+2)
Skills Athletics +2, Religion +4
Senses Passive Perception 12
Languages Common, Ignan, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Balimaar Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears bulky white painted plate armor. He is an epitome of beauty. He wears his auburn hair up. He tend to wears goggles to shield his eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He feeds upon the attention of others.

History: Balimaar was born with his father's beautiful face. He was taken as a slave by a traveling circus and forced to perform He was always very intelligent and has formed a secret society of freemasons.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist. Flaws: Secretive. Bonds: Attractive, Slave, Religious. Occupation: Shoemaker

Voice: Raspy

Attributes [hide]

Balimaar Cholmondeley, Male Human Fighter 4
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)11 (+0) 15 (+2)12 (+1)
Skills Investigation +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. 1 Half-Plate. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Don Trollope, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has shaved his head bald. He wears a mask on his face.

Personality: He is witty, but his monotone delivery comes off as unnerving He is frequently practicing swordplay.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now mingles about in high society.

Motivation: Someone believes him a fraud; and a deep hatred of brigands

Ideals: Joker, Fighting. Flaws: Antagonistic. Bonds: Rich, Military, Enemies. Occupation: Locksmith

Voice: Speaks with back of mouth

Attributes [hide]

Don Trollope, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)17 (+3) 9 (-1)13 (+1)
Skills Athletics +4, Intimidation +3
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 900 sp.


Social Check DCs


Manfred Upton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a green costume with the symbols of the four houses of cards on his torso. He wears his black hair down. His face is scarred and worn.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. A true patriot, Manfred would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: The child of a Junk Dealer, who enjoyed hunting, Manfred was taken on many hunting expeditions. He dropped out of school to support his sick father, and resented it. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world; and an old rival family wants him found

Ideals: Logical. Flaws: Ugly. Bonds: Nature, Military, Family. Occupation: Courier

Voice: Scottish accent

Attributes [hide]

Manfred Upton, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)11 (+0) 13 (+1)14 (+2)
Skills Intimidation +4, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Amethyst (80 gp).


Social Check DCs


Theobald Anderton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses well, typically a more casual-formal manner. His hair is white, silky, and of moderate length. His gray unseeing eyes seem to look past you.

Personality: He is a Masseuse first and foremost. He believes firmly that knowledge should be universal. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Theobald was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Masseuse hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He ran away from his former home and has been making his living as a Masseuse for the past few years.

Motivation: Balancing his hectic life and new Masseuse responsibilities is difficult; and he'd like to take his coworkers down a peg

Flaws: Disease, Fearful. Bonds: Attractive, Job, Poor. Occupation: Masseuse

Voice: Sounds elderly

Attributes [hide]

Theobald Anderton, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)12 (+1) 7 (-2)13 (+1)
Skills Insight +0, Survival +0
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1200 sp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Solid gold idol (300 gp).


Social Check DCs

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