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NPC Generator

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Advanced [show]


Roland Sydney, Male Human [Permalink]

Personal [hide]

Description: He wears a black feathered hat and black clothes. He carries with him a set of halberds on his belt, each one with a amber on the hilt. His brown hair is smooth and relatively long. His eyes are violet and he is always smoking a pipe.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He can't help but pocket interesting objects he comes across

History: Born in a small village he learned the ways of the warrior from his father. He worked as a nervous Bookbinder and found it very stressful. He has set out to sabotage the competition.

Motivation: His relatives are trying to arrange a marriage; and he has comitted a past crime that haunts him to this day

Ideals: Fighting. Flaws: Racist. Bonds: Criminal record, Job, Family. Occupation: Bookbinder

Voice: High pitched and raspy

Attributes [hide]

Roland Sydney, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)7 (-2) 10 (+0)11 (+0)
Skills Arcana +0, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1600 sp.


Social Check DCs


Aldous Law, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a well pressed and immaculate suit (or dress). He has styled his chestnut hair well, parting it to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a logical person and will generally grow upset if things defy logic and science.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He moved out north to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: He has decided he is irredeemable; and a rival would like him out of the picture

Ideals: Athletic, Logical, Artistic. Flaws: Cynical. Bonds: Criminal record. Occupation: Guard

Voice: Rhymes sentences (sorry)

Attributes [hide]

Aldous Law, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)11 (+0) 12 (+1)10 (+0)
Skills Persuasion +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 800 sp.


Social Check DCs


Hunter Digby, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is physically well-built. His long silver hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is calm most of the time but flees social interaction. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a poor family in the city he treasured whatever gifts he got. He was taken from his home at a very young age. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is not mentally stable, and does not behave rationally; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Insane, Shy. Bonds: Poor, Slave. Occupation: Healer

Voice: Relaxed voice

Attributes [hide]

Hunter Digby, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)7 (-2) 10 (+0)16 (+3)
Skills Acrobatics +4, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Theodoric Colton, Male Human [Permalink]

Personal [hide]

Description: He wears a red collared shirt and tan pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt, and he perpetually has his rapier ready. His silver hair is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Theodoric abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Terse. Bonds: Attractive, Adventurer, Rich. Occupation: Engraver

Voice: Hissing voice

Attributes [hide]

Theodoric Colton, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)12 (+1) 13 (+1)10 (+0)
Skills Animal Handling +3, Religion +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 900 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Anselm Staurheim, Male Human [Permalink]

Personal [hide]

Description: This man wears a violet shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them, and sports empty pouches on his belt. His golden hair is knotted and matted. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is extraordinarily eccentric. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 16th year, his parents were killed by a dire rats raid, leaving Anselm alone in the world. After a stint in an orphanage, he was adopted. He is untrained/undisciplined, which makes him dangerous.

Motivation: Revenge; and a deep hatred of dire rats

Ideals: Logical. Flaws: Insane. Bonds: Attractive, Rich, Enemies. Occupation: Healer

Voice: Speaks with a cold

Attributes [hide]

Anselm Staurheim, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)13 (+1) 13 (+1)13 (+1)
Skills Intimidation +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp.


Social Check DCs

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