Frederick Langdon, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man is wearing a long, green cloak, and a wedding ring on his right hand. His hair is white and curly. He wears round tiny glasses practically rammed into his face.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His job bores him to no end. He has decided to make it more interesting.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ruler work with an outfit from a few towns over. Ruler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was granted necromantic powers by his dying brother.
Motivation: He is a bit of a kleptomaniac; and he desires power and/or immortality
Ideals: Gifted. Bonds: In love, Nature, Adventurer, Criminal record, Job. Occupation: Ruler
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Infernal, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Reynard Asheton, Male Human [Permalink]
Personal [hide]
Description: Standing 6'4", this man is generally shirtless and showing off his tattooed chest. His hair is black, silky, and of moderate length. His half smiles and green eyes are beguiling and draw you in.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Flattery will make him almost putty in your hands.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His homeland was ravaged by war and he spent much of his life rebuilding it. He is searching for what he claims is his rightful reward.
Motivation: He is greedy; and he uses money and sex appeal to get what he needs
Flaws: Selfish, PTSD. Bonds: Attractive, Adventurer, Military, Rich. Occupation: Weaver
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1 Masterwork manacles. 1 Disguise kit.
Cory Harlow, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears silk and lounges about seductively. His blonde hair is kept up in a ponytail inside a deerstalker hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: Cory wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Cory was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an athlete and attended two major summer competitions. He never won. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion
Ideals: Athletic, Disciplined. Bonds: Attractive, Adventurer, Poor. Occupation: Assassin
Voice: Loud with bravado
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 8 (-1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: Hematite (7 gp).
Heward Tatum, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He is wearing a long, red, dusty cloak. He has a hunchback. He keeps his long blonde hair kept up in a rat tail. His gray eyes peer out from beneath his Stetson red hat.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Flattery will make him almost putty in your hands.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He worked as a nervous Server and found it very stressful. He became a Server soon after.
Motivation: His relatives are trying to arrange a marriage; and regain custody of his daughter
Ideals: Disciplined. Flaws: Ugly, Selfish, Antagonistic. Bonds: Job, Family. Occupation: Server
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 11 (+0) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Undercommon, Celestial
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 400 gp. 7 Acid flasks. 1 Thunderstones.
Everard Harley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a white collared shirt and black pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He has moderate length golden hair. His blue eyes peer out from beneath his small white hat.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is obsessed with finding treasure.
History: Born to a pair of adventurers, Everard grew up listening to his mother's many stories. His mother took him hunting and taught him how to get in the mind of other creatures. He now travels the world, in search of power and loot.
Motivation: He's repulsed by the PC; and wants his loneliness to end
Flaws: Antagonistic. Bonds: Adventurer, Nature, Has a crush. Occupation: Roofer
Voice: German accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 800 sp.
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