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NPC Generator

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Advanced [show]


Guy Beitz, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears very tight pants and wife beaters, though occasionally he sports a black coat. His long chestnut hair is drawn into a two foot long braid. His eyes are gray and catlike.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He can't help but pocket interesting objects he comes across

History: He was born several months after his father was called into army service. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He now owns his own business.

Motivation: To reunite with his old friends; and wants to open a new tavern

Flaws: Shy. Bonds: Criminal record, Military, Job, Adventurer. Occupation: Tailor

Voice: Old Prospector

Attributes [hide]

Guy Beitz, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)10 (+0) 10 (+0)6 (-2)
Skills Animal Handling +2, Performance +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Guy Browning, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is typically in his Miller uniform. His hair, while still mostly blonde, has prominent grey streaks. He wears an eyepatch.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not trust anyone and sleeps with one eye open.

History: He was born to loving parents in a slum to the south. His first spouse was a Bricklayer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has set out to sabotage the competition.

Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found

Flaws: Ugly, Insomniac. Bonds: Job, Poor, Family. Occupation: Miller

Voice: Shortens vowels

Attributes [hide]

Guy Browning, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)16 (+3) 4 (-3)14 (+2)
Skills Animal Handling -1, Perception -1
Senses Passive Perception 9
Languages Common, Halfling, Elven, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Aldous Rayden, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. His golden hair is cut jaggedly and amateurishly. He wears a mask on his face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He believes the world needs to unite to get rid of gnolls once and for all.

History: He got into the Mercenary business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He became a Mercenary soon after.

Motivation: He is unsatisfied with his job.

Ideals: Logical. Flaws: Terse. Bonds: Attractive, Enemies, Job. Occupation: Mercenary

Voice: Stutters

Attributes [hide]

Aldous Rayden, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)17 (+3) 11 (+0)14 (+2)
Skills Athletics +3, Performance +4
Senses Passive Perception 10
Languages Common, Auran, Elven, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Bertram Wharton, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries a battered nunchaku and tarnished greataxe as well. His red hair is long and unkept. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He always tries to repair and not replace. It was this mentality that drove him into the Navigator business.

History: Born to a poor family in the city he treasured whatever gifts he got. His mother was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: An old rival family wants him found.

Ideals: Fighting, Persistence. Flaws: Ugly. Bonds: Poor, Family. Occupation: Navigator

Voice: Spits and sputters

Attributes [hide]

Bertram Wharton, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)11 (+0) 13 (+1)16 (+3)
Skills Athletics +5, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5

Possessions: 4 Tanglefoot bags. 4 Tanglefoot bags. 4 Tanglefoot bags.


Social Check DCs


Gomory Digby, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His brown hair is cut short. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: This man loves dancing and to teach people dancing more than just about anything. He is a logical person and will generally grow upset if things defy logic and science.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has a rivalry with the Church that dominates his actions; and many giants want him driven away

Ideals: Artistic, Logical. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Miller

Voice: Sensual and smooth

Attributes [hide]

Gomory Digby, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)12 (+1) 12 (+1)11 (+0)
Skills Acrobatics +3, Medicine +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. Hematite (5 gp). 1 Half-Plate. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs

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