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NPC Generator

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Advanced [show]


Don Blackwood, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He carries with him a set of bastard swords on his belt, each one with a emerald on the hilt. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes are passionate and lively.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Don was born with his father's beautiful face. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is wracked by social anxiety; and he wants to meet his childhood hero

Ideals: Fighting, Justice. Flaws: Antagonistic, Fearful. Bonds: Attractive, Adventurer. Occupation: Animal Trainer

Voice: growls and snarls, animalistic

Attributes [hide]

Don Blackwood, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)12 (+1) 16 (+3)12 (+1)
Skills Intimidation +3, Nature +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2500 sp. 1 Half-Plate. 1 Chain shirt. 1 Masterwork Light steel shield.


Social Check DCs


Clerebold Ridley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'2" and wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his auburn hair in a pixie cut. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: Clerebold is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Clerebold was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A few years later when the south was not economically sound they moved to his current location. He ran away from his former home and has been making his living as a Carter for the past few years.

Motivation: Wants to open a new tavern.

Ideals: Extrovert. Flaws: Ugly. Bonds: Poor, Job, Immigrant. Occupation: Carter

Voice: growls and snarls, animalistic

Attributes [hide]

Clerebold Ridley, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 9 (-1)11 (+0) 11 (+0)16 (+3)
Skills Athletics +1, Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +5

Possessions: 60 pp. 1 Darkwood Buckler.


Social Check DCs


Adelard Allerton, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft black waves gently in the breeze, and he perpetually has his hammer ready. His red hair is still thick. He has a dull look in his blue eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adelard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is greedy; and retire the richest man in the west

Ideals: Fighting, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Performer

Voice: Switch between two voices

Attributes [hide]

Adelard Allerton, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)18 (+4) 11 (+0)15 (+2)
Skills Insight +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Halfling, Druidic, Draconic, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Ralf Tindall, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is well dressed, but even with his fine clothing he looks run-down. His red hair is cut short. His eyes are a pleasant amber.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is lazy and tries to find solutions quickly.

History: Ralf was born in the south. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist, Persistence. Flaws: Antagonistic, Lazy. Bonds: Attractive. Occupation: Sellsword

Voice: Deep voice with rolling R's

Attributes [hide]

Ralf Tindall, Male Human Fighter 4
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)16 (+3) 16 (+3)11 (+0)
Skills Nature +5, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Draconic, Ignan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 80 pp. 1 Minor magic item.


Social Check DCs


Randal Kent, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He carries with him a set of tridents on his belt, each one with a ruby on the hilt. His auburn hair is cut short with large spiked bangs in the front. He wears round tiny glasses practically rammed into his face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born into a rich family. Brilliant and gifted he never wanted to apply himself. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Randal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Fighting, Passionate, Gifted. Bonds: Attractive, Rich. Occupation: Assassin

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Randal Kent, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)12 (+1) 14 (+2)13 (+1)
Skills Medicine +4, Performance +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 3100 sp.


Social Check DCs

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