Manfred Perry, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is wearing colorful clothing, dressed as a Fisher. His chestnut hair is still thick. His ears are large.
Personality: While he acts the brute, he is far gentler than he would appear. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: The child of a Shepherd, who enjoyed hunting, Manfred was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Ideals: Fighting, Philantrophist. Flaws: Ugly, Shy. Bonds: Nature, Adventurer. Occupation: Fisher
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 10 (+0) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp. Deep blue spinel (500 gp). Chalcedony (30 gp). Alexandrite (500 gp). 1 Masterwork studded leather. 1 Masterwork Heavy wooden shield.
Richard Hayhurst, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a grey armored body suit, with a simple black line shooting up and back down. He wears a colorful flower in his chestnut hair. His half smiles and violet eyes are beguiling and draw you in.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother was a mechanic, and taught him how to fix just about anything. Since then, he has sought to make the best of life.
Motivation: To find somewhere to settle down.
Ideals: Optimist, Persistence. Flaws: Mundane. Bonds: Attractive. Occupation: Fisher
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 300 gp.
Bertram Middleton, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'4" and prefers to wear white clothing when he does not wear armor. His right hand appears badly burned and disfigured. His silver hair is cut short. He wears crescent spectacles with a black brim.
Personality: He is very quiet and rarely speaks above a whisper. He takes great joy in being the best Shoemaker in town.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. There was a wharf not far from home where he often wandered off to fish. He has worked as a Shoemaker like his mother before him.
Motivation: Sabotage a competitor.
Ideals: Gifted. Flaws: Shy. Bonds: Job, Nature. Occupation: Shoemaker
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 15 (+2) | 19 (+4) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Infernal, Elven, Aquan, Druidic
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
Possessions: 14000 cp. Hematite (10 gp). Smoky quartz (20 gp). 1 Minor magic item.
Bernard Marley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he prefers to wear blue pants and tee shirts. He has a very tight haircut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: When he was but 4 years old his parents immigrated from the south. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Many dire rats want him driven away; and a need for knowledge about a nearby landmark
Ideals: Optimist. Flaws: Secretive. Bonds: Immigrant, Adventurer, Enemies. Occupation: Performer
Voice: pre-pubescent
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2200 sp. Embroidered silk and velvet mantle with numerous moonstones (800 gp). Large well-done wool tapestry (300 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Adelard Kinsley, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has styled his white hair well, parting it to the left. He is very pretty but has cold, dead eyes.
Personality: Adelard is depressed about a lot of things. He tends to be a nihilist. He is obsessed with a lost civilization.
History: Born in a small village he learned the ways of the warrior from his father. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: A need for knowledge about a nearby landmark; and he loathes his own lifestyle
Ideals: Entrepeneur, Fighting. Flaws: Depressed. Bonds: Attractive, Adventurer. Occupation: Cook
Voice: Australian accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 4 (-3) | 12 (+1) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +3
Possessions: 12000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
