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NPC Generator

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Advanced [show]


Hunter Redfield, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His golden hair is cut jaggedly and amateurishly. His brown eyes have a joyful gleam in them most of the time.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Hunter is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He is the product a well kept family trust fund and as such has never really known need. His first spouse was a Carter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: An old rival family wants him found; and he is unsatisfied with his job

Ideals: Athletic, Persistence. Flaws: Secretive. Bonds: Family, Rich, Job. Occupation: Junk Dealer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Hunter Redfield, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)13 (+1) 17 (+3)15 (+2)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 50 pp.


Social Check DCs


Theobald Barlow, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His left hand appears badly burned and disfigured. His silver hair is cut short. He has a tattooed face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is skeptical of what others tell him and is slow to trust.

History: His mother raised him in a mountain cabin. When money was particularly tight he was walking through alleys when he overheard a Beggar hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and seeks redemption

Ideals: Opinionated. Flaws: Shy. Bonds: Poor, Nature. Occupation: Beggar

Voice: Speaks fast with a slight lisp

Attributes [hide]

Theobald Barlow, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)12 (+1) 14 (+2)7 (-2)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2100 sp. 1 Silk rope.


Social Check DCs


Gerald Brady, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'0" and wears a tight fitting grey shirt and pants. His right leg appears badly burned and disfigured. His hair is long and red with streaks of auburn, and is pulled back with small grey clips. His beard is auburn, braided, and well cared for. His fair skin shows little sign of his aristocratic breeding.

Personality: He exudes charisma. He is a tour de force of persuasion. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Sailor father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep.

Ideals: Optimist. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Performer

Voice: pre-pubescent

Attributes [hide]

Gerald Brady, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)15 (+2) 12 (+1)7 (-2)
Skills Acrobatics +3, Survival +3
Senses Passive Perception 11
Languages Common, Sylvan, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. 1 Masterwork Heavy steel shield. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Ralf Darby, Male Human [Permalink]

Personal [hide]

Description: This man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is muscular with a powerful set of arms. His red hair is cut short with large spiked bangs in the front. He wears round tiny glasses practically rammed into his face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born at the edge of vast desert. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Banker work with an outfit from a few towns over. Banker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was granted arcane powers by his dying brother.

Motivation: He is not mentally stable, and does not behave rationally; and further expansion of business

Ideals: Gifted. Flaws: Shy, Insane. Bonds: Nature, Job. Occupation: Banker

Voice: Complex vocabulary, royal

Attributes [hide]

Ralf Darby, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)7 (-2) 13 (+1)11 (+0)
Skills Animal Handling +3, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Tim Berkeley, Male Human [Permalink]

Personal [hide]

Description: This northern man wears bulky blue painted plate armor. His clothes are grease stained in places. With a patchy auburn beard and wild auburn hair. He is baby faced.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is harsh and unforgiving.

History: He was born to loving parents in a slum to the north. As a young adult he joined a group advocating for an improvement in Human conditions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Human compassion; and a strong sense of loyalty to human people

Flaws: Racist, Antagonistic, Ugly. Bonds: Poor, Immigrant. Occupation: Weaver

Voice: Sore throat, cough

Attributes [hide]

Tim Berkeley, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 15 (+2)15 (+2) 17 (+3)14 (+2)
Skills Persuasion +4, Stealth +5
Senses Passive Perception 13
Languages Common, Undercommon, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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