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NPC Generator

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Advanced [show]


Wymar Badger, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a black tunic with green highlights, and long blue pants that bunch up around his shoes, he is not a threatening figure. He sports a flattop hair cut. His eyes are a pleasant amber.

Personality: He is a Miller first and foremost. He believes firmly that knowledge should be universal. He is an amazing painter.

History: Wymar was born the youngest of three triplets. When Wymar reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a Miller soon after.

Motivation: His spouse's relatives view him with great suspicion; and a deep hatred of dire rats

Ideals: Gifted. Bonds: Job, Family, Military, Enemies. Occupation: Miller

Voice: Scandinavian accent

Attributes [hide]

Wymar Badger, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)15 (+2) 12 (+1)9 (-1)
Skills Acrobatics +3, Intimidation +1
Senses Passive Perception 11
Languages Common, Abyssal, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Raymond Rowley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a custom-built plate barding that's adorned with tan lining and desert motifs. His auburn hair is kept up in a ponytail inside a deerstalker hat. He tend to wears goggles to shield his eyes.

Personality: Confrontational and typically high on some drug or another. He pushes his goals aggressively. He is also a coward if confronted.

History: He got into the Blacksmith business at a young age. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is terrified, and will act out of fear; and expand his business

Flaws: Addict, Fearful. Bonds: Poor, Job, Criminal record. Occupation: Blacksmith

Voice: Soothing and warm

Attributes [hide]

Raymond Rowley, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 8 (-1)15 (+2) 11 (+0)5 (-3)
Skills History +4, Intimidation -1
Senses Passive Perception 10
Languages Common, Giant, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 300 gp.


Social Check DCs


Shane Stratford, Male Human [Permalink]

Personal [hide]

Description: This man wears an entirely brown suit with blue socks and a vest with buckled shoes, and sports empty pouches on his belt. His red hair is long and unkept. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: Confrontational and typically high on some drug or another. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He got into the Merchant business at a young age. He made a point of taking high paying jobs and getting most of it up front. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Sabotage a competitor.

Flaws: Ugly, Addict, Impulsive. Bonds: Job, Adventurer. Occupation: Merchant

Voice: Farmer accent

Attributes [hide]

Shane Stratford, Male Human Fighter 4
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 11 (+0)6 (-2) 17 (+3)10 (+0)
Skills Insight +5, Nature +0
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Anthony Barclay, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear white clothing when he does not wear armor. His silver hair, when down, is lengthy. He wears an eyepatch.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He became a Map Maker soon after.

Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult; and he has decided he is irredeemable

Ideals: Opinionated. Flaws: Ugly. Bonds: Rich, Job, Criminal record. Occupation: Map Maker

Voice: Booming voice

Attributes [hide]

Anthony Barclay, Male Human Fighter 4
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)9 (-1) 13 (+1)11 (+0)
Skills Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 48000 sp. 1 Minor magic item.


Social Check DCs


Tim Gentry, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants, and he perpetually has his scimitar ready. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: An old rival family wants him found.

Ideals: Fighting, Joker. Flaws: Addict. Bonds: Attractive, Family, Rich. Occupation: Gardener

Voice: Posh accent

Attributes [hide]

Tim Gentry, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)10 (+0) 12 (+1)11 (+0)
Skills Athletics +1, Deception +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Amber (130 gp). 5 Acid flasks. 2 Alchemist’s fire. 2 Alchemist’s fire.


Social Check DCs

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