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NPC Generator

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Advanced [show]


Don Bradley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a yellow coat over a grey low-cut shirt, and a feathered hat upon his head and is in decent physical shape. His blonde hair is thinning but still full. He has green eyes and a yellow hat with a grey feather.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is frequently practicing swordplay.

History: He got into the Bookbinder business at a young age. He was an apprentice working in his father's forge. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: A deep hatred of gnolls; and he seems to be bored by most things

Flaws: Mundane. Bonds: Military, Job, Criminal record, Enemies. Occupation: Bookbinder

Voice: Shortens vowels

Attributes [hide]

Don Bradley, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)12 (+1) 12 (+1)15 (+2)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gerard Kinsley, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His brown hair is cut short. His eyes are gray and beady.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Due to his spouse's obsession with being a Shoemaker they were divorced and he won custody of their son. He worked as a Beggar, and he later adopted a second son.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to unite with his brother

Ideals: Fighting, Athletic. Flaws: Ugly, Impulsive. Bonds: Family. Occupation: Beggar

Voice: Pirate accent

Attributes [hide]

Gerard Kinsley, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)15 (+2) 13 (+1)10 (+0)
Skills Acrobatics +2, Arcana +4
Senses Passive Perception 11
Languages Common, Celestial, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 400 gp.


Social Check DCs


Bertram Cornish, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'0" and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His silver hair is lengthy and is close to two feet long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has worked as a Weaver like his mother before him.

Motivation: He's looking for his big break; and he wants nothing more than to rejoin the army

Ideals: Disciplined. Bonds: Military, Family, Job, Adventurer. Occupation: Weaver

Voice: Mousy voice

Attributes [hide]

Bertram Cornish, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)13 (+1) 12 (+1)12 (+1)
Skills Investigation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 12000 cp. 1 Masterwork Musical instrument.


Social Check DCs


Robert Clayton, Male Human [Permalink]

Personal [hide]

Description: 6'4" and lanky with angular features, he is an attractive figure. He tends to wear a large grey jacket. He has a very tight haircut. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He never swears and excessively uses polite adverbs when speaking. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born on a small isolated farm. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: To settle down with his crush; and he has a crush on the local fortune-teller

Ideals: Optimist. Flaws: Impulsive. Bonds: Attractive, Nature, Adventurer, Has a crush. Occupation: Miller

Voice: Middle-eastern accent

Attributes [hide]

Robert Clayton, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)18 (+4) 8 (-1)6 (-2)
Skills Arcana +6, Survival +1
Senses Passive Perception 9
Languages Common, Halfling, Gnome, Undercommon, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Wymar Gentry, Male Human [Permalink]

Personal [hide]

Description: He sports black clothing, slightly heavier than average wear, and carries shields. His chestnut hair is matted, messy, and big. He wears large thick round spectacles.

Personality: He is witty, but his monotone delivery comes off as unnerving A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He served in the navy to pay for his family's outstanding loans. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Religious, Military. Occupation: Seamstress

Voice: Ums and uhs a lot

Attributes [hide]

Wymar Gentry, Male Human Fighter 4
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 10 (+0)18 (+4) 15 (+2)16 (+3)
Skills Intimidation +5, Nature +6
Senses Passive Perception 12
Languages Common, Infernal, Gnome, Giant, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1

Possessions: 400 gp. Gold dragon comb with red garnet eye (700 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). A miniature golden chest with tiny emeralds lining the top (30 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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