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NPC Generator

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Advanced [show]


Lance Acton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a well pressed and immaculate suit (or dress). His white hair is smooth and relatively long. His eyes are blue and he is always smoking a pipe.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He receives visions of the future at random moments

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an apprentice working in his mother's forge. He was granted divine powers by his dying sister.

Motivation: He is content; and to protect his home

Ideals: Impeccable, Gifted. Flaws: Mundane. Bonds: Job, Guardian. Occupation: Sculptor

Voice: Pirate accent

Attributes [hide]

Lance Acton, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)11 (+0) 9 (-1)14 (+2)
Skills Acrobatics +1, Deception +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4

Possessions: 10 pp.


Social Check DCs


Don Denholm, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'9" and likes to wear ponchos typically of a light green in addition to tight pants. His red hair is smooth and relatively long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Don was raised in a hard working conservative environment. Through the years after Don was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Don's mother didn't care for him much, and the feeling was mutual. He inherited the family business which he has now maintained for 6 years.

Motivation: He would like to get married and retire; and he'd like to take his coworkers down a peg

Ideals: Disciplined. Flaws: Fearful, Antagonistic. Bonds: Attractive, Job, Has a crush. Occupation: Gardener

Voice: Pronounces O like U

Attributes [hide]

Don Denholm, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)13 (+1) 17 (+3)10 (+0)
Skills Arcana +3, History +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Arnold Northcott, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his long golden hair kept up in a rat tail. His eyes, though not visible through his cowl, are blue.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Arnold is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He used his abilities to trick people and travel the world for free.

Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Family, Criminal record. Occupation: Doctor

Voice: Eastern European accent

Attributes [hide]

Arnold Northcott, Male Human Fighter 5
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 9 (-1)9 (-1) 7 (-2)15 (+2)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 300 gp. Blue star sapphire (1300 gp).


Social Check DCs


Gerard Livingstone, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep pastel leather and dull brown iron scale mail. He has a slight overbite and is overall scrawny. He has styled his red hair well, parting it to the left. His green eyes peer out from beneath his Stetson pastel hat.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He works hard and plays hard.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Detective arts, while his father instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Detective work with an outfit from a few towns over. Detective work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was granted arcane powers by his dying sister.

Motivation: Find a way to reverse the transformation of his sister; and sabotage a competitor

Ideals: Gifted. Flaws: Hedonist. Bonds: Job, Rich, Family. Occupation: Detective

Voice: Italian accent

Attributes [hide]

Gerard Livingstone, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)17 (+3) 12 (+1)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Abyssal, Undercommon, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


William Spalding, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a slight overbite and is overall scrawny. His hair is red, silky, and of moderate length. His skin is flawless and his green eyes scan people very quickly.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not believe in violence as a means to an end. He is a dedicated Baker but believes his peers are too gung-ho.

History: He was raised in a white middle class family as the only child. A gifted student he started as a Shepherd, but he got bored and became a Baker. He now owns his own business.

Motivation: Sabotage a competitor; and balancing his hectic life and new baker responsibilities is difficult

Ideals: Pacifist. Flaws: Disease, Mundane. Bonds: Attractive, Job. Occupation: Baker

Voice: Switch between two voices

Attributes [hide]

William Spalding, Male Human Fighter 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)10 (+0) 9 (-1)10 (+0)
Skills Insight +1, Intimidation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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